25 To Life is a 2006 third-person shooter for Windows, PlayStation 2 and Xbox. The game was developed by Avalanche Software (the developers of the Disney Infinity series) and Ritual Entertainment, with additional work by Crystal Dynamics and Hwy 1 Productions (behind NRA Gun Club) and published by Eidos Interactive. The game allows players to play as both a cop and a gangster. Despite having been originally a North America-only, the game was initially banned in Germany a few months after its original release, even way before PS2 version would get its eventual PAL release just a year after its initial North American release, except that the PAL release is a UK-only.

Why It Sucks

  1. The game was clearly made to piggyback off the success (and controversy) of Grand Theft Auto: San Andreas.
  2. Bad controls.
  3. Really generic gameplay.
  4. Derivative story.
  5. Uninspired rap soundtrack.
  6. Outdated graphics that look more like an early PlayStation 2 title than a 2006 game.
  7. Single Player is really short, extremely lacking and unpolished overall. Explaination for this is that originally game was supposed to be a multiplayer project about law enforcements and criminals, but due to GTA: San Andreas's huge success at some point developers decided to add campaign in it (according to some information, they were forced to do it by Eidos, but it's up to debate), and because of time constraints, it came out pretty rushed in both aspects.
  8. Thus, Multiplayer feels unpolished and lacking too. Maps are too small and some mechanics suffer from disbalance.
  9. Playable characters (with exception of Officer Williams) are really unlikeable.
  10. It was very overpriced at the time. With console versions costing 40 dollars, which is an extremely high price for such game.

Redeeming quality

Multiplayer could still provide fun, though obviously these days it's really hard to find people playing it.


The PlayStation 2 and PC versions have a Metacritic score of 39, while the Xbox version has a Metacritic score of 41.