Activision Publishing, Inc. (commonly referred to as Activision, and stylized as ACTIVISION) is an American video game publisher. It was founded on October 1, 1979, by former Atari employees and was the world's first independent distributor and developer of video games for consoles. Its first products were Atari 2600 cartridges published from July 1980 in the U.S. and August 1981 internationally. Activision is currently one of the largest third-party video game publishers in the world and was also the top publisher for 2007 in the U.S.
Robert Kotick was the CEO of Activision from February 1991 to its merger with Vivendi Games to create Activision Blizzard. On July 25, 2013, Activision Blizzard announced they had purchased 429 million shares from parent company Vivendi, which was valued at $2.34 billion and also making them an independent company.
Why They Suck Now
- They milk every franchise they own until one dies out.
- They released almost every game offered by various developers just for money, such as Spanish for Everyone, Duck Dynasty, SpongeBob SquarePants: Plankton's Robotic Revenge and SpongeBob HeroPants, and Tony Hawk: Ride, just to name a few.
- Many games are movie or television tie-in games that range from mediocre to terrible. This caused the James Bond video game series to completely end after a single game.
- After the release of Call of Duty: Modern Warfare 2, Jason West and Vince Zampella were tired of Activision's constant demands for Infinity Ward to work only on new Call of Duty games instead of making new intellectual property or side-games. In response, Activision fired them, which led several Infinity Ward members leaving the studio out of pure disgust.
- Activision's subsidiaries get gimped into Call of Duty support studios (Raven Software and Radical Entertainment) or merged into others (Neversoft's last game before merging into Infinity Ward was the Extinction mode for Call of Duty: Ghosts).
- They managed to shut down beloved studios such as Neversoft, Budcat Creations, Luxoflux and Bizarre Creations, and because of this, we will never see a Gun 2, Blur 2 or even Project Gotham Racing 5!
- Many of their famous franchises such as Call of Duty, Tony Hawk's, and until recently, Guitar Hero, suffered from diminishing returns after several stellar games due to franchise fatigue.
- They prematurely ended the True Crime franchise early by rushing the development of the second game, True Crime: New York City. Not only that, but they canceled True Crime: Hong Kong, which was then picked up by Square Enix and rebranded as Sleeping Dogs.
- Activision has no problem with rushing a game in order to cash in on fans, such as Tony Hawk's Pro Skater 5.
- Activision is the only major publisher that still charges for multiplayer maps. Even EA has stopped this practice.
- They have made/published badly optimized ports of their most beloved games to make a quick buck, such as Prototype: Biohazard Bundle and the disastrous 2016 Steam PC version of Marvel: Ultimate Alliance, which has later been fixed because of Marvel stepping in.
- Most of their movie-based games are disrespectful to their movies or fail to understand them. Fast & Furious: Showdown is a good example of this.
- It was recently discovered that Activision developed an algorithm specifically designed to exploit players who don't buy micro-transactions by rigging online matches so those players constantly play against players that do buy micro-transactions, giving them an unfair disadvantage. That way those players will constantly lose and if they submit to microtransactions (likely loot boxes), they will be placed in matches for which the item they had purchased with the microtransactions is effective so they will want to make future purchases, essentially making multiplayer pay to win. They then filed a patent for it.
- They locked content in that was already in Destiny 2 at launch to require buying DLC that was released after the game released, so you needed to pay extra money to access the content you could play that was included in the cost of the full game. Thankfully, they got caught doing this and were forced to restore the original limit, restoring the ability to play some of the content that was locked beyond the DLC.
- They tend to remove any licensed games off of PSN, Xbox Live, and Steam because they were too cheap to be renewed, especially if they under-performed or stopped making money. That's why they removed the Transformers license and because of this, we will never see a Transformers: Devastation 2, nor will many people be able to play those games again (unless you find a physical copy of Devastation by luck).
- Physical copies of discontinued licensed games published by them can be very expensive nowadays, especially their Marvel and Transformers games.
- They canceled some Crash Bandicoot games for no reason, such as a successor to Crash Nitro Kart which was eventually developed as DreamWorks Super Star Kartz.
- They also care little about innovation and simply wanted to cash in on the current trend. The upcoming Call of Duty: Black Ops 4 is a good example: it contains a Battle Royale mode like Fortnite's, a team battle mode like Overwatch, an even bigger zombie mode, and no single player campaign.
- They along with Electronic Arts are refusing to make games for the Nintendo Switch and have only ported two games on that console which are Crash Bandicoot N Sane Trilogy and Skylander Imaginators.
- Activision still hasn't budged on the micro-transactions and loot boxes in Destiny 2 or Call of Duty: WWII when other companies have dialed back on the issue.
- For example, Warner Bros. removed the loot boxes from Middle Earth: Shadow of War and Ubisoft chose to forego the time-savers packs for Far Cry 5. Hell, even Electronic Arts removed the Pay-to-Win elements from Star Wars Battlefront II. Activision? Nothing.
- For some asinine reason, Activision decided to put all of Black Ops 4's DLC on its season pass instead of just letting it be DLC.
- They are the brother of the infamous Accolade.
List of studios that were acquired or approached by and killed off
- Shaba Games
- Red Octane
- Underground Development
- Budcat Creations
- Gray Matter Interactive
- The Blast Furnace
- 7 Studios
- Bizarre Creations
- Radical Entertainment (still around, but were severely crippled in 2012)
- Raven Software (survived, but were demoted to supporting the development of the Call of Duty series since 2010)
- Id Software (Saved by Bethesda)
- They used to be a good company from 1983 to 2006.
- Many of their old games are actually awesome, such as the Call of Duty titles from the original Call of Duty to Black Ops II, the Tony Hawk's Pro Skater franchise before it was taken over by Robomodo, and a plethora of Marvel games prior to X-Men: Destiny.
- Although it's a rare occurrence nowadays, they sometimes still make good games (mostly by Vicarious Visions and Toys For Bob though).
- Even though many of their licensed games are terrible, they can sometimes be fun to fans of the said franchise, such as the Spider-Man games from 2000 to 2012, and some games based on DreamWorks films.
- They are the world's first third-party publisher.
- They're still one of the few companies that still make split-screen gameplay (that does not mean all of their games).
- The success of Crash Bandicoot N.Sane Trilogy influenced them to remaster games the same way, like Spyro, which is getting its own trilogy remaster as well