The kings of franchise milking

Activision Publishing, Inc. (commonly referred to as Activision, and stylized as ACTIVISION) is an American video game publisher. It was founded on October 1, 1979 by former Atari employees and was the world's first independent distributor and developer of video games for consoles. Its first products were Atari 2600 cartridges published from July 1980 in the U.S. and August 1981 internationally. Activision is currently one of the largest third-party video game publishers in the world and was also the top publisher for 2007 in the U.S.

Robert Kotick was the CEO of Activision from February 1991 to its merger with Vivendi Games to create Activision Blizzard. On July 25, 2013, Activision Blizzard announced they had purchased 429 million shares from parent company Vivendi, which valued $2.34 billion, and also making them an independent company.

Why They Suck Now

  1. They milk all of their franchises until one dies out.
  2. They don't care about quality, as they released almost every game offered by various developers, such as Tony Hawk's Pro Skater 5, Spanish for Everyone, and Duck Dynasty.
  3. Many games are movie or television tie-in games that range from mediocre to terrible. This causes the James Bond video game series completely ended after a one single game.
  4. They acquired Crash Bandicoot and Spyro, two of the most awesome video game franchises. And ran both into the ground save for Crash Bandicoot with Crash Bandicoot N.Sane Trilogy in 2017.
  5. After the release of Call of Duty: Modern Warfare 2, Jason West and Vince Zampella were tired of Activision's constant demands for Infinity Ward to work only on new Call of Duty games instead of making new intellectual property or side-games. In response, Activision fired them, which led several Infinity Ward members leaving the studio out of pure disgust.
  6. Activision's subsidiaries get gimped into Call of Duty support studios (Raven Software and Radical Entertainment) or merged into others (Neversoft's last game before merging into Infinity Ward was the Extinction mode for Call of Duty: Ghosts).
  7. Many of their famous franchises such as Call of DutyTony Hawk's, and until recently, Guitar Hero, suffered from diminishing returns after several stellar games due to franchise fatigue.
  8. Activision has no problem with rushing a game in order to cash in on fans, such as Tony Hawk's Pro Skater 5.
  9. They have made/published badly optimized ports of their most beloved games to make a quick buck, such as the disastrous 2016 Steam PC version of Marvel: Ultimate Alliance. Which as latter been fix because of Marvel stepping in.
  10. They published SpongeBob HeroPants, which recycles many elements from SpongeBob SquarePants: Plankton's Robotic Revenge.
  11. Most of their movie-based games are very poor grasps of their source material. Fast & Furious: Showdown is a good example of this.
  12. It was recently discovered that Activision developed an algorithm specifically designed to punish players who don't buy micro-transactions by rigging online matches so those players constantly play against players that do buy micro-transactions, giving them an unfair disadvantage. That way those players will constantly lose and be pressured to buy micro-transactions themselves. They then filed a patent for it.
  13. They locked content in that was already in Destiny 2 at launch to require buying DLC that was released after the game released, so you needed to pay extra money to access content you could play at launch that was included in the cost of the full game. Thankfully, they got caught doing this and were forced to restore the original limit, restoring the ability to play some of the content that was locked beyond the DLC.
  14. Just like EA, their third-party support for the Nintendo Switch is terrible.
  15. They tend to remove any licensed games off of PSN, Xbox Live, and Steam because they were too cheap to be renewed, especially if they under-performed or stopped making money. That's why they removed the Transformers license and because of this, we will never see a Transformers: Devastation 2, nor will many people be able to play those games again (unless you find a physical copy of the game by luck).
    • Physical copies of discontinued licensed games published by them can be very expensive nowadays, especially their Marvel and Transformers games.
  16. They cancelled some Crash Bandicoot games for no reason.
  17. Activision still hasn't budged on the micro-transactions and loot boxes in Destiny 2 or Call of Duty: WWII when other companies have dialled back on the issue.
    • For example, Warner Bros. removed the loot boxes from Middle Earth: Shadow of War, and Ubisoft chose to forego the time-savers packs for Far Cry 5. Hell, even Electronic Arts removed the Pay-to-Win elements from Star Wars Battlefront II. Activision? Nothing.

List of studios that were acquired or approached by and killed off

  • Shaba Games
  • Luxoflux
  • Red Octane
  • Underground Development
  • Budcat Creations
  • Neversoft
  • Infocom
  • Gray Matter Interactive
  • The Blast Furnace
  • 7 Studios
  • Bizarre Creations
  • Radical Entertainment (still around, but were severely crippled in 2012)
  • Raven Software (survived, but were demoted to supporting development of the Call of Duty series since 2010)

Redeeming Qualities

  1. They used to be a good company before 2010
  2. Many Of Their Old games are actually awesome, such as the old Call Of Duty and Tony Hawk Games
  3. Although rare these days, they sometimes still make good games (mostly by Vicarious Visions and Toys For Bob tho)
  4. Even though many of their licensed based games are terrible, they can sometimes be fun to fans of said franchise
  5. They are the world's first third party publisher.
  6. They're still one of the few companies that still make Splitscreen gameplay (That does not mean all of their games)
  7. The success of Crash Bandicoot N.Sane Trilogy made them want to remaster games the same way, like Spyro.
  8. They finally bringing back Spyro with a new remaster game.