Aliens: Colonial Marines is a first-person shooter which puts the player in the role of a United States Colonial Marine named Cpl. Christopher Winter. The player has access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, shotgun, pistol, and robotic sentry turrets. Players are also able to use welding torches to seal doors and motion trackers to detect unseen enemies.
A previous game titled Aliens: Colonial Marines was developed by Check Six Games and was to be published by Fox Interactive and Electronic Arts for the PlayStation 2 in 2001, but was cancelled before its release. A more traditional first-person shooter, it shared the same subject matter and setting as the Gearbox-developed game. Its story was to be set between the events of Aliens and Alien 3, concerning a rescue team of Colonial Marines searching for the Sulaco. Despite the similarities in gameplay and story, however, Gearbox has claimed that their game is unrelated to this early version.
Why it Sucks
- Numerous bugs and glitches, such as missing textures, for example, the untextured black vents. Fortunately, this was fixed in patches.
- Very poorly programmed AI, especially that of O‘Neal who often blocks your path and the blind Xenomorphs, the latter of which has been mocked mercilessly.
- In game dialog informs that the blind Xenomorphs will detect you if you make a loud enough noise, however they do not react to sound like they are supposed to at all, in fact the AI is borderline broken or unfinished. Bumping them while crouched does not alert you to their presence. Bouncing on a metal object does not make them detect you, a conversation does not make them detect you, and not even someone cutting down a door with a cutting torch, which makes a very loud noise in game, will alert them to your presence. Remember, this was made by Gearbox who also made the Borderlands series of games.
- The game is too easy, no matter which difficulty settings you use, due to the broken enemy AI (as mentioned above) and the fact that you have tons of HP. This however is not the case if you're playing on the "Ultimate Bad Ass" (hardest) difficulty, which also removes the HUD.
- It is too difficult to tell if you are actually hitting the enemy you are targeting, due to the weapons being extremely inaccurate, no bullet tracers, the hit markers sometimes not showing up, and bugged or broken hit detection.
- Very poor level design.
- As mentioned above, both the poor level design and the broken enemy AI means that it is possible to finish a level from start to finish in only 5 MINUTES!!!
- Awful graphics with inexcusably low-res textures and shadows and almost zero lighting detail. Also fixed in patches.
- Very crude and poorly implemented multiplayer cooperative mode.
- False advertisement. The developers put together a short demo that both looked and played much better than the finished game for E3 and promotional material to cover up how botched the game actually was before release. This led to a class action lawsuit being filed against SEGA and Gearbox.
- Unoriginal and uninspired characters despite Gearbox‘s claims.
- You can only use the M56 Smartgun once, for about 10 minutes before the end of the level it appears in, and if you're playing this level in the coop mode, only one player can use it at a time. What's worse, you can't bring it with you in the next level.
- The fact that there are enemy humans, in the form of Weyland-Yutani mercenaries. What makes this terrible is that they ended up stealing the spotlight from the Xenomorphs (who are front and center in the game's covers and wallpapers!) for a couple of levels. Apparently their addition was mandated by SEGA, who demanded that the game pander to Call of Duty players.
- The story is full of plot holes. The single-player DLC, Stasis Interrupted, addresses some of them, while making new ones at the same time.
- Terrible and formulaic enemy placements in certain levels. Of the game's 11 levels (including the tutorial), three are focused on the Xenomorphs, another three are focused on the human enemies, and yet another three missions that feature both enemies at the same time.
- The final boss fight against the Alien Queen is inexcusably anti-climactic. You just try to get away from her (no pun intended), then push a couple of buttons which will then trigger the ending cutscene.