Bubsy 2 is a platforming game developed and published by Accolade in 1994 for the Super Nintendo, Sega Genesis, and Game Boy after the "success" of the first Bubsy game, Bubsy in Claws Encounters of the Furred Kind. It has some more variety from its first game such as using a Nerf gun to fight enemies.
On November 2015, this game and the first game in the series, Bubsy in Claws Encounters of the Furred Kind were greenlit by Retroism for a PC compilation re-release titled Bubsy Two-Fur.
Oinker P Hamm is sapping information from history with his "Amazatorium" and it's up to Bubsy, his niece and nephew, and his sidekick, Arnold the Armadillo, to stop Oinker.
Why it Sucks
- Most of the problems the first game had are repeated in this game, including the falling damage which still kills Bubsy instantly even though he now has hit points.
- While Bubsy does have hit points, it's hard to replace and cheap deaths still occur.
- It takes three jumps to kill an enemy in the Super Nintendo version, but it takes one hit from a nerf gun to kill most enemies in both versions.
- The Space levels for some reason have a Pirate icon in the level select?
- Currency is rare in the Super Nintendo version.
- The Nerf gun has a limited range, so you have to be close to hit them, but enemies have unlimited range.
- You have to stand still when using the Nerf gun and because it's delayed, if you move, you will cancel the attack.
- The speed of the music changes based on how fast Bubsy's moving, making it sound annoying very fast.
- Dull minigames.
- The levels are all confusing maze-like in design and have no inspiration whatsoever.
- Inconsistent frame rate.
- The Genesis version's death music has a painful beep in the background. Finally, a game that properly punishes you for dying.
- The game has a hubworld, which is something a lot of 16-bit platformers don't have.
- The minigames, while dull, do add a nice bit of replay value.