Bubsy 3D (also known as Bubsy is 3D in Furbitten Planet) is a platforming game released for the PlayStation in 1996. It's the fourth Bubsy game in the series, and was the last one for over 20 years until Bubsy: The Woolies Strike Back was released on October 31, 2017.
Bubsy is abducted by evil space aliens and sent to the planet Raylon. Bubsy must collect atoms, rocket parts, and defeat the two aliens queens known as "The Woolies" to get back home. If Bubsy doesn't find all the rocket parts it malfunctions, leaving him stranded on Raylon. If he does find all the rocket parts, the rocket flies so fast it sends him to the prehistoric era.
Why It Sucks
- Bubsy is more annoying than ever.
- Confusing and obnoxious story.
- Both the "bad ending" and "good ending" are still bad and are very insulting; regardless of ending, Bubsy is still stranded away from Earth, meaning the Woolies are still free to invade it.
- The main villains of the game, The Woolies, are EXTREMELY annoying.
- On the topic of the villains, The Woolies are one of the most lazy-is ideas of villains in gaming history, they are literally just larger two-headed versions of those weird sneezing enemies that are the main enemies seen in many of the games and are the weakest enemies in the series, that's freaking stupid! That would be like if the main antagonist of a Mario game was a Goomba, who are also the main enemies to be seen in many of the games and are also weakest enemies in the series.
- Despite the negative reviews, this game (as you can tell from this picture) got a freaking GOLDEN X REWARD ON THE FRONT OF THE BOX ART!!!!!!
- The team that developed the game had no idea how to make a 3D game, and it shows.
- Very poor graphics and visuals. The graphics are almost mostly nothing but textureless polygons and the floor is mostly a checkerboard pattern, or random polygons have textures and most do not, and to add insult to injury, both Super Mario 64 and Crash Bandicoot were released the same year three months BEFORE this game and were also made by developers who had little experience with 3D game design. And even they have great graphics (To be fair, the game was in development far before either game was conceived, and began development on the 32X. It doesn't stop the graphics from sucking though).
- This game tries way too hard to be funny, with all the level names being cat puns of other pieces of media, and all.
- Dreadful level design, to the point you must find bugs to progress the levels in some cases
- You have to collect all the rocket parts in every level, if you don't, then you have to start the level all over again.
- Bubsy's gliding still doesn't make any sense, again, HOW THE HELL CAN A BOBCAT GLIDE???
- Very poor navigation: in order to beat the first boss of the game, you have to glide over the impacts of the yellow energy balls the boss fires at you to fly higher so you can damage the boss, but you wouldn't know that unless you looked it up.
- Horrible controls: Bubsy controls like a tank and they're almost unresponsive. If Bubsy is running at full speed it will take him more than 2 seconds after you let go of the D-pad for him to stop. You have to turn yourself towards the direction you want to move to instead of holding the d-pad or joystick, making doing something as simple as getting the basic collectible item is difficult.
- False Advertising: The North American cover of the game states that it received a positive review from EGM. EGM actually gave it a negative review that was quote-mined for the cover.
- The camera is uncontrollable. Every time you jump, the camera always changes to an overhead view which makes platforming harder than it already is. On top of that, whenever you get hit, the camera spins to face you, leaving you a bit disoriented.
- The main enemies don't move, they only shoot small projectiles which are difficult to dodge because of the horrible control. The game continues to reuse them over and over without any form of variation aside from a recoloring. Even though they don't move it's still hard to jump on them due to the controls and horrible hit detection. Some of them you can't even kill as well!
- The enemies will even spawn from nowhere, giving you cheap hits on the way.
- In the second level, you can not fall off other platforms to land on another as when you touch the end of the platform you die, you have to jump.
- The European version, for some reason, doesn't have Memory Card support. It uses a password system in its place.
- The music is incredibly generic.
- The music itself is also quite terrible, the second level's music sounds like armpit farts.
- The European version's back of the box consists only of screenshots.
- Bubsy's voice. Bubsy constantly says annoying one-liners which often break the fourth wall in an attempt to be funny, but almost always come as annoying. Thankfully, the voice can be muted.
- Whats probably the most insulting fourth wall joke is that in the second level there is an arrow on thin air, Bubsy says "Oh look, an arrow! Aren't these game designers wonderful?" actually Bubsy, NO, it is NOT funny and it is certainly NOT "wonderful" that the developers were so bad at level design that they needed to put arrows everywhere.
- If Bubsy touches the water it's a one-hit death, but because of the flat, texture-less polygon graphics, it's hard to tell what's supposed to be water. Even worse, every time you touch water, you have to see about 20 seconds of Bubsy drowning.
- Also, if Bubsy runs off a ledge, he does not enter a free-fall so he can land on a lower platform, instead, he instantly dies.
- The graphic engine screws with you constantly. Many times you see an enemy that is close, but when you try to jump over him you notice the enemies are further away than you initially thought which causes you to miss the jump and take damage.
- Glitchy as heck.
- Bubsy can shoot some atoms as projectiles, but if he holds them for too long they explode in his face causing damage.
- Very few bosses, as there are only 3 bosses in this entire game.
- The gliding is uncontrollable and if you look carefully you will notice that you actually fall faster.
- When you finish the level you get to see a clip where BUBSY DIES. Shouldn't that be a game over clip?
At release, critics gave mixed reviews for Bubsy 3D, as at the time very few 3D platforming games were published, with only two other games, Crash Bandicoot and Super Mario 64 being released in 1996.
Despite having many negative reviews, Bubsy 3D actually had a few good reviews with its release. Absolute PlayStation gave it a score of a 67%. DieHard, GameFan, and Next Generation, however, reviewed the game quite favorably as well. Contrary to popular belief, PSExtreme is a real magazine, and it did actually give the game a 93%, along with their "Gold X Award" as an approval to play the game (and is even listed on the EXcavate rating list from PSExtreme). However, due to the unpopularity of the magazine in general, a mistaken rumor suggested that the magazine and the award were fake, and Accolade simply used them as a way to promote the game.
However, retrospectively, Bubsy 3D was critically panned by critics and fans alike, and it is now considered as one of the WORST games of all time. In fact, it has been said that even most Bubsy fans hate this game. Many critics called this a Mario rip-off as Super Mario 64 was released earlier in the same year, and say this game is worse than the movie Plan 9 from Outer Space and Battlefield Earth. Bubsy 3D's reception was so negative that Accolade went out of business shortly after its release in 2000.
The lead developer had said that the game was supposed to be an early 3D game, but no one accepted that excuse because other far superior 3D games came out BEFORE Bubsy 3D. Because of that, he tried to blame this game's failure on Super Mario 64.
Despite what was said on the cover, EGM stated they never said anything positive about the game and actually gave it a 3.25 out of 10. The quote was taken completely out of context from a preview article and twisted to make it sound positive. Said quote didn't even come from the review itself.
In his second wish list episode, The AVGN said the game felt unfinished and by that, he meant "it was barely started at all."
Surprisingly, the game found a rather interesting selling point which several Youtube game reviewers mentioned: It's so bad that it needs to be played to be believed. Caddicarus commented that it's a good thing that the game exists, as it serves as a good "How not to make a video game" example.
YouTube game reviewer The Retro Replay has "Bubsy 3D" as the lowest possible score in his rating system. Once he stated, "The only thing worse than getting the Bubsy 3D rating, is actually being Bubsy 3D".
As for Eidetic, they went on to improve their reputation after Bubsy 3D by creating the Syphon Filter series, of which the majority of the games received positive reviews. They were eventually bought out by Sony Computer Entertainment in 2000. They continued to make some good games in the late 2000's and early 2010's with Resistance: Retribution and Uncharted: Golden Abyss. The company now goes by SIE Bend Studio, and are currently working in a survival horror title called Days Gone for PlayStation 4.
With Accolade out of business and no Bubsy games released for over 20 years, the franchise was considered to be dead. Bubsy became one of the most infamous game characters ever and gamers continuously joked about him. Ironically, Accolade somehow managed to reform and announced a new game in the series called Bubsy: The Woolies Strike Back. The announcement was met with a mixture of confusion and skepticism, given Bubsy's legacy and Accolade going out of business. Some people, however, are giving the new game the benefit of the doubt and have noted that it seems to fix some of the major flaws the 2D games had. Though the game ended up receiving mixed-to-negative reviews, many agreed that it was still a major improvement over Bubsy 3D.
- Coincidentally, the North American version was released on the Halloween of 1996, or October 31, 1996, twenty-one years before the next Bubsy game.
- On the back of the box, they advertise having life pickups, which is a standard feature in most games.
- The game was originally going to be released for the Sega 32X, but due to the unsuccessful European release of the 32X, Accolade held back the rights, until the game would be released on a more stable platform.
- A Sega Saturn version of the game was planned but was canceled due to the game's poor reception. It was going to be based on the original 32X version.