You play as Logan Walker, a member of the Ghosts task force, an elite American spec ops unit, which is no longer a superpower, and fight an anti-American nation founded by Diego Almagro known simply as "the Federation". In an attempt to destroy the Ghosts, the Federation decides to unleash their ultimate weapon: a former Ghost named Gabriel Rorke.
Why it Sucks
- The game development mainly focused on graphics, resulting in countless plotholes.
- The game removed iconic game modes such as Capture the Flag from the COD franchise.
- The unlock system is corrupt and mixed up.
- The weapons are too powerful in Damage, Rate of Fire, Clip Size, Range, etc.
- The commentary always talks about the same thing (Rorke).
- The storyline is uninspired, with unlikable and forgettable protagonists who commit morally questionable acts. Rorke is also considered to be the worst villain in the entire series due to having a terrible backstory, and at the end of the game he clearly falls to his death on-screen after being shot to pieces by the two heroes, yet somehow shows up just fine in the next cutscene with zero explanation as to how he survived.
- The Federation is offensive to Latin Americans. It portrays them as terrorists that band together to wage war on the United States for no reason whatsoever.
- Their flag and their insignia rips off the Osean flag from Ace Combat 5: The Unsung War.
- The main playable character Logan has little-to-no personality, unlike David Mason from Black Ops II. He doesn't even say a single word nor is ever actually seen on-screen because of the first-person view. It's doesn't help in fact that Logan's brother Hesh is the one who makes decisions through entire game, making the feel like Hesh should be playable character instead of Logan.
- Unfortunate implications galore. All minority characters are villains - the only one who isn't gets killed off mere moments after being introduced and women that are not soldiers are treated like objects.
- Awful sequel-bait ending, in which Rorke kidnaps and tortures you into joining the Federation.
- The dog was hyped in advertisements yet is only used in a few early missions and rarely shows up after that. It wasted an optional play style that could have refreshed the tired franchise.
- The single-player campaign has been criticised for not adopting the changes that Black Ops II introduced, such as multiple endings and branching paths.
- Too derivative, as it recycled scenes and plot points from not only older COD games (an example being Ghost, who is a major character in Modern Warfare 2), but also movies, such as (especially) the Star Wars original trilogy, Moonraker, The Dark Knight Rises, and more. Some people went as far as dubbing the game Modern Warfare 4 because of these clichés.
- The maps were lazily designed and made large to cover this up. Infinity Ward and Activision tried to rectify this by releasing DLC packs consisting of smaller maps, but by then, it was already too late (see below).
- Assets and entire cutscene animations were ripped verbatim from previous games. The intro cutscene was an example of this, as the animations were recycled from MW2's ending.
- Speaking of maps, One of the maps in Campaign is located in Bangkok, Thailand. But it was designed as Tropical Forest.
- The PC version has less features and a lower framerate, which is downright insulting considering the series' roots, dating back to 2003, are on the PC.
- The Wii U version does not have any of the Downloadable content and patches present in the other versions, not unlike Black Ops II’s own Wii U version.
- Poor presentation before the game's release. The developer introduced a "feature" in the "next-gen" game engine dubbed, "Fish AI" in which the fish moves out of the way when you get close to them. This kind of technology dates back to Super Mario 64, of all things. The developers were bragging about fish in the background that have zero effect on the gameplay and that most people wouldn't even notice!
- The main campaign is very short and can be beaten in about 4 hours.
- Infinity Ward even tried making their own survival type game mode similar to Treyarch's zombie mode in their COD games called "Extinction" but with aliens rather than zombies. It's pretty boring, bland and forgettable.
- The map Stonehaven. It's so big and very hard to kill people because of the size. When you actually do get a kill, it's usually when you snipe inside the Castle, and one of the main ways you die when playing this map.
Critics have given Call of Duty: Ghosts mixed-to-positive ratings (another example of game journalism corruption), with many praising the multiplayer gameplay and Exctiction mode although crititizing it's single-player campaing and lack of innovation. On other hand, the game got negative reviews from Call of Duty fan community due to Infinity Ward not separating Ghosts enough from the Modern Warfare series. with some fans crititizing for not following any of the gameplay advancements from previous game Black Ops 2 that Treyarch delivered. As a result, Ghosts ended up being the poorest performing modern Call of Duty title, sold less than its predecessor was World At War in 2008. Many fans also widely considered Ghosts to have been the beginning of the Call of Duty franchise's decline. Due it's disapointing sales, Infinity Ward ended up developing Call Of Duty Infinite Warfare instead of continuing the Ghosts storyline despite Ghosts ending on cliffhanger.