Cheesy is a platform game published by Ocean Software and developed by CTA Developments for the PlayStation. It was released in Europe on November 1996.
Cheesy is a third-person, 3D platform game that stars a mouse named Cheesy who has been captured by a mad scientist for his genetic experiments. However, aliens attack the castle and in the commotion Cheesy escapes.
The central character in this game is a mouse called Cheesy, who is trapped inside Dr. Chem's castle where he must walk the treadmill to provide power for the mad scientist's genetic experiments.
However, aliens attack the castle and in the commotion Cheesy escapes. Cheesy has to navigate through 24 levels and fight mutated creatures, huge spiders, balance a mine-cart through derelict tracks and escape flames inside a burning chimney.
Why it Sucks
- Confusing introduction and cut-scenes, even the information on the back of the box is so badly translated it is hard to tell what is going on.
- Awful controls.
- Cheesy looks a lot different in the game then he does on the box art. On the box art, you can see that he looks like a mouse, but in-game, he looks more like a kangaroo.
- Once Cheesy starts moving, he doesn't stop until either 4 seconds pass or he runs into a wall or any other another solid object.
- Painfully long loading screens: every time you go to another level or exit out said level you have to go through a loading screen that lasts for 10 seconds.
- Poor graphics and animations, even by early PS1 standards, if you look closely, you can clearly see that Cheesy's arms don't connect.
- None of the enemies are apart from the scenery.
- Barely anything this game is animated, so if you stop moving from within the game you could think that the game crashed or froze in place.
- Poor and uninspired level design.
- Some enemies don't disappear when they die.
- Very bland and uninspired bosses.
- At a certain point in the game, Cheesy acquires a gun from one of the aliens. Although the gun has unlimited ammo, it doesn't do much since the projectiles aren't visible, making it hard to know where you're actually firing, not to mention the aiming isn't very accurate due to the poor controls.
- The Password screen is a pain to use; a slight press of one of the directional buttons will cause the whole circular password screen to spin way too fast.
- Inconsistent when it comes to what kind of game it wants to be. The hub worlds are 3D with Resident Evil-style tank controls, but most of the actual levels are side-scrolling, one level is a top-down shooter, and another is a on-rails level where Cheesy is riding on a leaf through a sewer.
- The side-scrolling levels are very maze like, making it hard to to find out were to go next.
- During said Sewer level, if you hit an obstacle you die, much like the High-Speed sections in Sonic 2006.
- WAY too dark to be a kids game. In the ending, Cheesy goes through a portal from in a pot, and right after that he gets surrounded by a bunch of mouse traps and the game ends while we hear Cheesy getting harmed by said mouse traps (You know, FOR KIDS!!).
- The soundtrack is decent.