Christmas Rushing refers to whenever a game is rushed into production to coincide with a holiday or other event (such as Christmas, hence the term). Because of this, games are often untested and numerous bugs and glitches remain when sold and the gameplay is not worked upon.
Because of this, many of these games can be considered some of the worst games made and show that all the developers cared about was money and not about the quality of the product. This action can cause many gamers to lose trust with the developer and actually cost the developer more money than they make from sales.
Luckily, there are cases when games like this are still well-received, despite being rushed. For example, Sonic the Hedgehog 2 was actually rushed which got rid of five planned zones and one aspect being put into Sonic CD but is still considered one of the best Sonic games.
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- Sonic '06: This was rushed for Christmas and also to coincide with Sonic's 15th anniversary and the launch of the PlayStation 3. Because of this, the game features numerous bugs, parts of the game that are blatantly unfinished and a badly-written and convoluted story.
- Sonic Boom: Rise of Lyric: Made to coincide with Black Friday and to coincide with the television series, this game shared the same fate as Sonic '06. Numerous bugs and glitches, poor graphics, awful soundtrack (which other bad Sonic games actually didn't have a problem with), uninspired gameplay, horrible framerate, and so bad ProJared stated even Sonic fans couldn't find something about it to defend. Some fans are even saying it's the next Sonic '06 and it's now the lowest rated Sonic game.
- E.T. the Extra-Terrestrial: Atari gave Howard Scott Warshaw only five and a half weeks to make this game (when most 2600 games took six to seven months to develop), just to coincide with Christmas. Though E.T. is not the worst game ever, it had extremely poor graphics and Atari, in their arrogance, created more copies than there were 2600 consoles and as a result, E.T. became one of the major reasons for the Video Game Crash of 1983.
- Phoenix Games did this to all of their games to make a quick buck and give them an advantage over the larger competitors. The result is some of the worst games ever made.
- The Sega Saturn was launched four months earlier than it was supposed to in North America in order to give the system an advantage over the PlayStation. None of the developers making games for the system were informed of this decision, resulting in the Saturn having only 8 launch games in North America and major retailers refused to sell the console since they believed Sega had screwed them over. The launch titles for the Saturn also had to be rushed to meet the new release date. Ironically, the PlayStation outsold the Saturn's 4 early months in a single day.
- The Virtual Boy was rushed for many reasons, but mostly because Nintendo wanted to start focusing on the Nintendo 64. The Virtual Boy was released far before the creator, Gunpei Yokoi, felt it was ready. The system flopped heavily for its poor design, and was discontinued in less than a year.
- Probably the biggest example is with the current generation of gaming itself. Many games that are released now are often unfinished with patches and DLC used to finish the game. Destiny was released incomplete and the remainder of the game was released via DLC, forcing gamers to pay more money than necessary. Often, because these games are unfinished, the patches used to repair them are often very big sometimes even several gigabytes in size.
- Halo: The Master Chief Collection was rushed for Christmas 2014. As a result the game launched with horribly broken multiplayer and matchmaking, and in a game series which is known for its multiplayer gameplay it didn't sit well with players of the game and obviously angered the fans of the series.
- When Bubsy 3D's lead designer saw Super Mario 64 he wanted to delay Bubsy 3D and improve it, but Accolade forced them to launch the game anyways. The results show.
- Street Fighter V was heavily rushed by Capcom in order to get the game in the hands of more gamers to meet the Street Fighter tournament. As a result, the game had so little content that it was described as a demo, with no arcade mode, poor online features, lackluster roster of fighters, and poor story.
- In Super Mario World ROM hacks, the equivalent of this is C3 Rushing, where hacks are rushed to be released during the semiannual C3 competition. Mario Endgame is an example of this.
- LittleBigPlanet 3 was rushed out by Sony for Black Friday. This caused the game's launch to be extremely bad, with many game breaking glitches, such as broken multiplayer on PS4.
- Knack was planned to be a mascot character for the PlayStation 4 similar to Crash Bandicoot for the PlayStation 1 but Sony rushed to the game so it could be a launch title, resulting in the game being very unbalanced and repetitive with little substance.
- Shadow Man: 2econd Coming was supposed to feature 6 Grigori Sephiroth as was said during in-game cutscenes, instead of 4, that the final product had, which the player as Mike/Shadow Man must defeat to face Asmodeus in the final confrontation. But due to the possible fact that Acclaim faced major financial trouble at the time of the game's production, and that they did not have much of the production budget left to finish the game, the two remaining Grigori Sepiroth, and also the Bad ending that was supposed to be shown after you were defeated by Asmodeus for a Game Over, were all cut together (although the sound clip of the Bad ending was still left intact in the game's files), and the game was rushed and left unfinished, which resulted in overwhelmingly negative reviews from fans of the previous game, calling it "The Worst Sequel to a Stellar Game", yet press reviews were still mixed.
- Final Fantasy XV was rushed by Square Enix to coincide with an deadline, resulting a rocky and buggy launch with plot holes. while Square is fixing the game with story content, bug fixes and free content via patches, it resulted in controversial rants to people who hated FF XV on Youtube, despite becoming a great Final Fantasy game since VII, X, and XII.
- Jurassic Park: Trespasser was rushed out by DreamWorks Interactive for a quick buck to tie-in with The Lost World: Jurassic Park movie. As a result, there are some unused assets lurking in the game’s data, which contains some unused assets that were supposed to be in the game in the first place and changed throughout the game’s development without deleting them and making installing this game a waste of space on the PC’s hard drive even though all the game’s files were uncompressed.
- Minecraft: Bedrock Edition was rushed out by Microsoft and Mojang for Minecon Earth, as well as Christmas and the launch of the Xbox One X. Therefore, it turned out to be a complete downgrade of the original Xbox One version of the game.
- Doom (3DO) was made in around 10 weeks with Art Data Interactive‘s intention of releasing it in time for the Christmas season. There was only one programmer, who had just got off Wolfenstein 3D for the 3DO. She was hired, however the person who contacted her gave the programmer the DOS PC version and expected her to slap that onto a cd and call it a day. For the programmer, porting Doom over was a nightmare. The back of the game’s back advertises a fullscreen mode, but it can only be accessed via a cheat code. This seems bad enough, but THE SCREEN DOESN’T EVEN GO TO THE LEFT AND RIGHT SIDES!!! The game is also notorious for its poor framerate. This is why Doom for the 3DO sucks. There’s also a page for it on this wiki.