Christmas Rushing refers to whenever a game is rushed into production to coincide with a holiday or other event (such as Christmas, hence the term). Because of this, games are often untested and numerous bugs and glitches remain when sold and the gameplay is not worked upon.
Because of this, many of these games can be considered some of the worst games made and show that all the developers cared about was money and not about the quality of the product. This action can cause many gamers to lose trust with the developer and actually cost the developer more money than they make from sales.
Luckily, there are cases when games like this are still well-received, despite being rushed. For example, Sonic the Hedgehog 2 was actually rushed which got rid of five planned zones and one aspect being put into Sonic CD but is still considered one of the best Sonic games.
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- Sonic '06: This was rushed for Christmas and also to coincide with Sonic's 15th anniversary and the launch of the PlayStation 3. Because of this, the game features numerous bugs, parts of the game that are blatantly unfinished and a badly-written and convoluted story.
- Sonic Boom: Rise of Lyric: Made to coincide with Black Friday and to coincide with the television series, this game shared the same fate as Sonic '06. Numerous bugs and glitches, poor graphics, awful soundtrack (which other bad Sonic games actually didn't have a problem with), uninspired gameplay, horrible framerate, and so bad ProJared stated even Sonic fans couldn't find something about it to defend. Some fans are even saying its the next Sonic '06 and it's now the lowest rated Sonic game.
- E.T. the Extra-Terrestrial: Atari gave Howard Scott Warshaw only five and a half weeks to make this game (when most 2600 games took six to seven months to develop), just to coincide with Christmas. Though E.T. is not the worst game ever, it had extremely poor graphics and Atari, in their arrogance, created more copies than there were 2600 consoles and as a result, E.T. became one of the major reasons for the Video Game Crash of 1983.
- Phoenix Games did this to all of their games to make a quick buck and give them an advantage over the larger competitors. The result is some of the worst games ever made.
- The Sega Saturn was launched four months earlier than it was supposed to in North America in order to give the system an advantage over the PlayStation. None of the developers making games for the system were informed of this decision, resulting in the Saturn having only 8 launch games in North America and major retailers refused to sell the console since they believed Sega had screwed them over. The launch titles for the Saturn also had to be rushed to meet the new release date. Ironically, the PlayStation outsold the Saturn's 4 early months in a single day.
- The Virtual Boy was rushed for many reasons, but mostly because Nintendo wanted to start focusing on the Nintendo 64. The Virtual Boy was released far before the creator, Gunpei Yokoi, felt it was ready. The system flopped heavily for its poor design, and was discontinued in less than a year.
- Probably the biggest example is with the current generation of gaming itself. Many games that are released now are often unfinished with patches and DLC used to finish the game. Destiny was released incomplete and the remainder of the game was released via DLC, forcing gamers to pay more money than necessary. Often, because these games are unfinished, the patches used to repair them are often very big sometimes even several gigabytes in size.
- Halo: The Master Chief Collection was rushed for Christmas 2014. As a result the game launched with horribly broken multiplayer and matchmaking, and in a game series which is known for its multiplayer gameplay it didn't sit well with players of the game and obviously angered the fans of the series.
- When Bubsy 3D's lead designer saw Super Mario 64 he wanted to delay Bubsy 3D and improve it, but Accolade forced them to launch the game anyways. The results show.
- Street Fighter V was heavily rushed by Capcom in order to get the game in the hands of more gamers to meet the Street Fighter tournament. As a result, the game had so little content that it was described as a demo, with no arcade mode, poor online features, lackluster roster of fighters, and poor story.
- In Super Mario World ROM hacks, the equivalent of this is C3 Rushing, where hacks are rushed to be released during the semiannual C3 competition. Mario Endgame is an example of this.
- LittleBigPlanet 3 was rushed out by Sony for Black Friday. This caused the game's launch to be extremely bad, with many game breaking glitches, such as broken multiplayer on PS4.
- Knack was planned to be a mascot character for the PlayStation 4 similar to Crash Bandicoot for the PlayStation 1 but Sony rushed to game so it could be a launch title, resulting in the game being very unbalanced and repetitive with little substance.