“A delayed game is eventually good, but a rushed game is forever bad.” – Shigeru Miyamoto, the creator of Mario, Donkey Kong and ZeldaRushing a game's development refers to whenever a game is rushed into production to coincide with a holiday or other event (such as Christmas, hence why the term Christmas Rushing is so popular). Because of this, games are often untested and numerous bugs and glitches remain when sold and the gameplay is not worked upon.
Because of this, many of these games can be considered some of the worst games made and show that all the developers cared about was money and not about the quality of the product. This action can cause many gamers to lose trust with the developer and actually cost the developer more money than they make from sales.
Luckily, there are cases when games like this were still well-received, despite being rushed. For example, Sonic the Hedgehog 3 was actually rushed, with a large part of it being divided off into Sonic & Knuckles. It is still regard as one of the best Sonic games, with many saying the combined game is outright the best. Some games like Devil May Cry 4 (which had a huge amount of production time and about 25% of its budget suddenly removed by Capcom) will still play well, but frustrate the player with how obvious it is that they should have been more than what they are.
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- E.T. the Extra-Terrestrial: Arguably the most infamous case. Atari gave Howard Scott Warshaw only five and a half weeks to make this game (when most 2600 games took six to seven months to develop), just to coincide with Christmas. Though E.T. is not the worst game ever, it had extremely poor gameplay and graphics and Atari, in their arrogance, created more copies than there were 2600 consoles and as a result, E.T. became one of the major reasons for the Great Video Game Crash of 1983.
- According to the developers, this was the reason Mass Effect 3's original ending was terrible, as EA wanted Mass Effect 3 to be released quickly. The irony of this was that the March 2012 release date was after a DELAY, as it was originally supposed to be released in 2011, implying that even a delay couldn't save the game from the poorly made ending.
- The Sega Saturn was launched four months earlier than it was supposed to in North America in order to give the system an advantage over the PlayStation. None of the developers making games for the system were informed of this decision, resulting in the Saturn having only 8 launch games in North America and major retailers refused to sell the console since they believed Sega had screwed them over. The launch titles for the Saturn also had to be rushed to meet the new release date. Ironically, the PlayStation outsold the Saturn's 4 early months in a single day.
- Sonic '06: This was rushed for Christmas and also to coincide with Sonic's 15th anniversary and the launch of the PlayStation 3. Because of this, the game features numerous bugs, parts of the game that are blatantly unfinished and a badly-written and convoluted story.
- Sonic Boom: Rise of Lyric: Made to coincide with Black Friday and the premiere of the television series, this game shared the same fate as Sonic '06. Numerous bugs and glitches, poor graphics, awful soundtrack (which other bad Sonic games actually didn't have a problem with), uninspired gameplay, horrible framerate. It is considered to be so bad that ProJared stated even Sonic fans couldn't find something about it to defend. Some fans are even saying it's the next Sonic '06, and it's the lowest rated Sonic game.
- The infamous Tony Hawk's Pro Skater 5 was rushed out to release before Activision's license to publish Tony Hawk games expired. Therefore, not only was it filled with bugs and glitches, but the physical game... isn't even the physical game. It's simply the game's demo shoved onto a Blu-Ray disc, and the famous 7.7GB day-one update that had to be installed was the full game.
- Street Fighter V was heavily rushed by Capcom in order to get the game in the hands of more gamers to meet the Street Fighter tournament. As a result, the game had so little content that it was described as a demo, with no arcade mode, poor online features, a lackluster roster of fighters, and an incredibly disjointed story mode.
- Mario Tennis: Ultra Smash was so rushed that it felt like an unfinished demo more than a full game, as it has NO tournament and few tennis courts to play in!
- When Bubsy 3D's lead designer saw Super Mario 64, he wanted to delay Bubsy 3D and improve it, but Accolade forced them to launch the game anyway. The rest is history...
- The Virtual Boy was rushed for many reasons, but mostly because Nintendo wanted to start focusing on the Nintendo 64. The Virtual Boy was released far before the creator, Gunpei Yokoi, felt it was ready. The system flopped heavily for its poor design and was discontinued in less than a year.
- Bioware Montreal planned Mass Effect: Andromeda to be "what the first ME game promised to be" (i.e. an open world game), but the 5-year development cycle was plagued by engine restrictions, inexperienced developers, and executive meddling. Instead of delaying the game, EA forced Bioware Montreal to finish the game in just 18 months. The game was released in 2017 and was heavily panned by fans, resulting in Bioware Montreal being shut down and the Mass Effect franchise being put on "indefinite hold".
- Halo: The Master Chief Collection was rushed for Christmas 2014. As a result, the game launched with horribly broken multiplayer and matchmaking, and in a game series which is known for its multiplayer gameplay, it didn't sit well with players of the game and obviously angered the fans of the series, it was never fully fixed
- Final Fantasy XV was rushed by Square Enix to coincide with a deadline, resulting in a rocky and buggy launch with plot holes. While Square is fixing the game by adding story content, bug fixes, and free content via patches, the disastrous launch resulted in controversial rants from people who hated FFXV on YouTube, despite the game becoming the greatest Final Fantasy game since VII, X and XII.
- Shadow Man: 2econd Coming was supposed to feature 6 Grigori Sephiroth, as was said during in-game cutscenes, instead of the 4 that the final product had, which the player as Mike/Shadow Man must defeat to face Asmodeus in the final confrontation. But due to the possible fact that Acclaim faced major financial trouble at the time of the game's production, and that they did not have much of the production budget left to finish the game, the two remaining Grigori Sepiroth, and also the bad ending that was supposed to be shown after you were defeated by Asmodeus for a Game Over, were all cut together (although the sound clip of the bad ending was still left intact in the game's files), and the game was rushed and left unfinished, which resulted in overwhelmingly negative reviews from fans of the previous game, calling it "The Worst Sequel to a Stellar Game", yet press reviews were still mixed.
- Doom for the 3DO was made in around 10 weeks with Art Data Interactive‘s intention of releasing it in time for the Christmas season. There was only one programmer, who had just got off Wolfenstein 3D for the 3DO. She was hired, however, the person who contacted her gave the programmer the DOS PC version and expected her to slap that onto a CD and call it a day. For the programmer, porting Doom over was a nightmare. The back of the game’s back advertises a fullscreen mode, but it can only be accessed via a cheat code. This seems bad enough, but THE SCREEN DOESN’T EVEN GO TO THE LEFT AND RIGHT SIDES! The game is also notorious for its poor framerate. When you cheat until you get to the game's credits, the DOS prompt shows up at the end even on the 32X! This is why Doom for the 3DO sucks. There’s also a page for it on this wiki.
- In Super Mario World ROM hacks, the equivalent of this is C3 Rushing, where hacks are rushed to be released during the semiannual C3 competition. Mario Endgame is an example of this.
- LittleBigPlanet 3 was rushed out by Sony for Black Friday. This caused the game's launch to be extremely bad, with many game breaking glitches, such as broken multiplayer on PS4.
- Minecraft: Bedrock Edition was rushed out by Microsoft and Mojang for Minecon Earth, as well as Christmas and the launch of the Xbox One X. Therefore, it turned out to be a complete downgrade of the original Xbox One version of the game.
- Knack was planned to be a mascot character for the PlayStation 4 similar to Crash Bandicoot for the PlayStation 1, but Sony rushed to the game so it could be a launch title, resulting in the game being very unbalanced and repetitive with little substance.
- The Austrian game publisher JoWooD Entertainment were not well received in western regions due to the fact they forced developers to release games before they were completely finished, which resulted in them being broken and buggy, and then providing poor support in patching/fixing these games afterward.
- Xaviant, the developer of The Culling, deliberately abandoned the game BARELY TWO MONTHS after it escaped Steam Early Access hell in order to develop The Culling 2. The game received a sudden announcement on July 10, 2018, before being released in its broken state shortly thereafter.