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Code Lyoko: Quest for Infinity is a 2007 video game for the Wii console based on the animated television series Code Lyoko. It is the second game based on the French animated television series Code Lyoko. PlayStation 2 and PlayStation Portable ports of the game were released on July 21, 2008.

Why it Sucks

  1. The sound effects aren't necessarily wow-worthy.
  2. Very cookie-cutter platformer.
  3. Digitized footage from the show looks grainy.
  4. The world of Lyoko is attractive but lackluster.
  5. The dialogue scenes are very static.
  6. The graphics are extremely bland.
  7. Lots of solid, geometric shapes with little dressing up makes the game look flat.
  8. Very short length, about five or six hours long.
  9. The worlds themselves are very, very plain such as the surfaces being very flat and painted with a single color or there being a very few decorations or ornaments, especially in the ice world.
  10. Some enemies require a specific hero to defeat them, such as a mantis-like bug that is sliced with Ulrich's sword.
  11. The combat is just too easy to stick with Odd and pond everything with energy blasts from a distance.
  12. Silly writing such as some of the dialogue being anything regarding Paco the Disco King which is just bizarre.
  13. There is a lack of quantity and quality of original sound content.
  14. There's a lack of depth and simplicity of design that will leave you wondering what's happening even hours into the game.
  15. Only fans of the show might find themselves playing this one again. Everyone else will have fun for a few rounds, and then go back to playing something else.
  16. The game itself stops short of feeling like a complete game and falls into mission-oriented boredom, making this game nothing more than a novelty for its key audience.
  17. Flimsy, mission-oriented gameplay.
  18. Lacks backstories for players not familiar with the series.
  19. The animation is clearly marketed at younger players.
  20. The camera isn't controllable which is a surprise for a 3D platformer and it tends to choose what it considers the best view for the action, and although it is generally correct for progression, there are times when enemies can be following your character and can fall behind the camera's view, making them undetectable to the character unless he/she charges blindly towards the screen, and even though the foes are off-screen, they still toss damaging projectiles your way.
  21. You can’t attack outright – you must hold the attack button to lock-on to enemy ships, and then release to fire.
  22. The level designs are repetitive.
  23. The environments are all bland and have the same blocky quality as the characters, with little to nothing occurring in the backgrounds.
  24. Uninspired platforming.
  25. Unattractive visuals.
  26. Ugly art style.
  27. The character models have awful effects
  28. The music is totally forgettable.