Crash of the Titans is a platform game developed by Vancouver-based Radical Entertainment and published by Sierra Entertainment for the PlayStation 2, PlayStation Portable, Wii, and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment.
Why it sucks
- Gameplay is completely different from other Crash games, being more focused on combat rather than platforming. This along with the character redesigns makes this game not really feel like a Crash Bandicoot game.
- On that topic, the characters' new look received mixed reception (some fans liked it, while others did not).
- Boring and repetitive combat.
- The levels themselves are boring and generic.
- Lame boss battles, while there are five of them in total, three of them follow the basic pattern of hijacking the boss and destroying everything, while two of them are just enemy rushes.
- Wumpa Fruit, one of the most iconic elements in the Crash Bandicoot franchise, are absent.
- The "Titan" controls feel heavy, tank-like and lack an ability to jump (though thankfully they can jump in the sequel, Crash: Mind Over Mutant).
- Uninteresting plot.
- Instead of an open world (like Twinsanity) or a hub world (like the first three installments), the game is played via episodes.
- The smaller enemies NEVER SHUT UP.
- When ever you beat a villain in a boss battle (like Tiny Tiger or N-Grin), they are absent for the rest of the game.
- Instead of traditional 1-ups, an extra life must be earned by collecting 25,000 units of the magical substance called "Mojo".
- Two characters (Tiny Tiger and Uka-Uka) had a drastic change in personality, Tiny Tiger had change from a ferocious non-talking monster into a wimpy cowered that can talk (in the worst way possible), and Uka-Uka had change from an evil deme god into a complete idiot.
- Bad and uncontrollable camera makes the platforming elements a chore.
- While there are 20 episodes in total, the game feels short.
- The game lacks any difficulty and challenge, which makes it even shorter.
- Crash´s signature spin attack must be unlocked first in order to be used.
- Awesome graphics.
- While it isn´t as quirky and fun as Twinsanity or the original PlayStation trilogy, the soundtrack is good.
- With the exception of Tiny Tiger and Uka-Uka, the voice acting is good.
- Cut scenes are a lot of fun to watch.
- The dialogue is funny.
- The game has Nina Cortex as the main antagonist, which is a nice change.
The game received mixed to negative reviews from both critics and fans alike.
The more negative reviews include those from Nintendo Power, who criticized the game for its "fixed and unforgiving" camera, which they felt made the platforming experience "frustrating". GameSpy also criticized the game for its camera along with its unsteady framerate, but praised the game's attractive graphics and offline co-op mode.
The character´s new steam-punk look was also heavily criticized.