Crash of the Titans is an action-platform game developed by Vancouver-based Radical Entertainment and published by Sierra Entertainment for the PlayStation 2, PlayStation Portable, Wii, and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment.
In the beginning of the game, Crash Bandicoot aids Coco with a butter-recycling device. Doctor Neo Cortex arrives, captures Coco and Aku Aku and encases Crunch in ice. Crash throws Coco's machine at Cortex's airship, severing the chain holding Aku Aku's cage, which causes the cage to fall into the nearby forest. After Crash rescues Aku Aku, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them. On reaching the temple, Cortex reveals his plot to use the stolen Mojo to create an army of loyal mutants, which will be used to build a robot known as the Doominator, that will crush the Wumpa Islands and take over the world. After failing to defeat Crash with his Yuktopus robot, Cortex boasts that Crash will never find his base and flies off, leaving Crash and Aku Aku to follow him.
At Cortex's base, Uka Uka told Cortex about failing to destroy Crash, and replaces Cortex with his niece, Nina Cortex, despite protests from Neo, N.Gin and Tiny Tiger. Nina has Coco brainwashed and makes her participate in the construction of the Doominator. Throughout the course of the game, Crash and Aku Aku interrogate Tiny Tiger, Doctor N.Gin, and Uka Uka on the whereabouts of Coco to which they all tell parts of Nina's plan.
When they confront Nina Cortex inside the Doominator robot, Nina summons her Arachnina robot and fights Crash. Crash eventually destroys the robot, liberating Coco and disabling the Doominator. The Doominator collapses and barely misses the Bandicoot home (and Crunch), sparing much of Wumpa Island. Escaping from the collapsed Doominator, Cortex praises Nina for betraying him, and promises to be more evil in the near future, though saying he was still gonna "spank her stupid". The Bandicoots decide that it is time for celebration, leading Crash to shout his first word in the series and the object of their celebration: Pancakes!
The DS version of the game largely follows the story of the home console versions, but with minor alterations such as Nina Cortex having a greater role and the inclusion of Dingodile.
The Game Boy Advance version also includes Dingodile and some plot differences, such as the Arachnina (referred to by its old name, "Spiderbot") not being the last boss, and Cortex being reinstated after Nina's defeat on N. Trapment Island.
Why it Sucks
- Gameplay is completely different from other Crash Bandicoot games, being more focused on combat rather than platforming (although there are platforming bits here and there). This (along with the character redesigns) makes this game not really feel like a Crash Bandicoot game.
- On that topic, the characters' new look received mixed reception (some fans liked it, while others did not).
- The gameplay is that of a Beat'em Up Hack-and-slash instead of the typical linear platformer its been known for, due to the nature of the Beat'em up genre for most people, the combat can be boring and repetitive.
- The levels themselves are boring and generic.
- Lame boss battles, while there are five of them in total, three of them follow the basic pattern of hijacking the boss and destroying everything, while two of them are just enemy rushes.
- Wumpa Fruits, one of the most iconic elements in the Crash Bandicoot franchise, are not used to get extra lives, instead for that purpose they are replaced by this magical substance called "Mojo", which also gives upgrades to Crash.
- The "Titan" controls feel heavy, tank-like and lack an ability to jump (though thankfully they can jump in the sequel, Crash: Mind Over Mutant).
- Uninteresting plot.
- Instead of an open world (like Twinsanity) or a hub world to select levels from (like the first three installments), the game is played via episodes and the episode select is very generic.
- The smaller enemies NEVER SHUT UP.
- Whenever you beat a villain in a boss battle (like Tiny Tiger or N-Grin), they are absent for the rest of the game.
- Instead of traditional 1-ups or collecting 100 Wumpa Fruit, an extra life must be earned by collecting 25,000 units of Mojo.
- Both Tiny Tiger and Uka-Uka get a drastic change in their personality, Tiny Tiger had changed from a ferocious non-talking monster into a wimpy coward that can talk (in the worst way possible), and Uka-Uka had changed from an evil demigod into a complete idiot that has a lot of "comedy" added to him.
- Bad and uncontrollable camera makes the platforming elements a chore.
- While there are 20 episodes in total, the game feels short.
- The game lacks any difficulty and challenge, which makes it even shorter.
- Crash´s signature move, the spin attack, must be unlocked first in order to be used.
- There isn’t any PS3 port because to our mind, Sierra gave the PS3 terrible support.
Redeeming Qualities That Make The Game At Least Passable
- A Wumpa Fruit is still in the game, but the rarity of it is ridiculous, however it will actually increase your life bar so it actually feels more rewarding than not to get it, despite its rarity.
- Awesome graphics.
- While it isn't as quirky and fun as Crash Twinsanity or the original PlayStation trilogy, the soundtrack is still good.
- This game has co-op mode, and while it is not as addicting and/or fun as Crash Bash, it can be a lot of fun now that two players can play the game.
- With the exception of Tiny Tiger and Uka-Uka, the voice acting is good.
- Cutscenes are a lot of fun to watch.
- The dialogue is funny.
- The game has Nina Cortex as the main antagonist, which is a nice change.
- The concept was interesting.
- The DS version of the game is actually good.
- Despite some of the negative points about the gameplay, Crash himself plays pretty alright.
- The Mojo Mutants score some unique designs.
- Not only that but with the small exception of 3 each have a unique moveset themselves, making it feel like your not playing the same monsters...
- Crashes new slide move.
- The MOJO rooms can pervade a nice challenge, as well as a nice chance to get some extra mojo.
- While the decision to make Crashes Iconic Spin attack is stupid all things considered, at least its easy to unlock it after leveling Crash 2 times. Not only that but the spin attack can also be leveled up itself.
The game received mixed reviews from official review critics.
The more negative reviews include those from Nintendo Power, who criticized the game for its "fixed and unforgiving" camera, which they felt made the platforming experience "frustrating". GameSpy also criticized the game for its camera along with its unsteady framerate, but praised the game's attractive graphics and offline co-op mode.
However the game was reviewed negatively by players and fans of the Crash Bandicoot series due to the different gameplay style from the past platforming games in the series, with this game being more of the beat'em up style gameplay mixed in with platforming elements.
The redesigns of the characters to have a more steam-punk like look was also criticized by fans and critics alike.