Darkwing Duck is a platformer video game for the TurboGrafx-16, based on the animated series of the same name. The game was developed by Interactive Designs and Radiance Software and published by Turbo Technologies, Inc. The game was released in 1992.
This game is not to be confused with the Darkwing Duck games released for the NES and Game Boy.
Why It Sucks
NOTE: Turbografx-16 Version Only
- Indescribably bad controls.
- Delayed controls.
- Poor gameplay.
- Horrible hit detection.
- Hazards can hurt you, even if you don't even land anywhere near them.
- Enemies take too long to defeat with the gun.
- Unlike other bad games, where you have to hold the Down button while jumping to kill enemies, in this game you have to hold the UP button.
- Hard to reach items.
- If Darkwing stands still for too long, a safe falls on his head and kills him.
- As you progress, you obtain puzzle pieces that can be used for a bonus game, but the background shows a picture of Gosalyn Mallard and Herbert Muddlefoot, making it difficult to complete the puzzle.
- Repetitive music. One soundtrack plays for the most part of the game. Other soundtracks are also stolen from the Turbografx-16 version of TaleSpin.
- Bland sound effects.
- Poor ending.
- You get no continues on Normal mode.
Though the Angry Video Game Nerd did not call this the worst game he's ever played, he did consider it the worst game on the TurboGrafX-16, which is easy to consider due to the limited third party support of the console gave the system a smaller library than the Genesis or Super Nintendo.