Devil May Cry 2 is an action-adventure hack and slash video game developed and published by Capcom in 2003. The game is a sequel to Devil May Cry.
Why it sucks
- It appears to have started out life as a knock-off of Bloodrayne starring Lucia, which Capcom demanded be turned into a Devil May Cry sequel following the unexpected success of the first game.
- Dante's personality was completely changed. Rather than being a cocky rogue, he is gruff and to-the-point, and rarely even speaks.
- Lucia is a dull character and her big story reveal is the same as Trish's from the first game.
- Boring and uninspired boss battles: the bosses tend to not be particularly dangerous and have far too much health.
- For no real reason, Phantom, the most overused boss from the first game, simply appears at one point. He doesn't even say anything.
- Dull enemy designs, including many which are just palette-swaps of other enemies that have a bit more health and damage.
- Uninteresting plot.
- Bad controls and camera.
- Boring and repetitive combat.
- Upgrades are extremely overpriced compared to the amount of "money" the player gets.
- The underwater controls are a pain.
- The game's antagonist is bland, his motives are stupid, his plan is to essentially sit on his ass and hope the heroes bring him the stuff he needs, and he looks like a porn film director.
- Bland, boring and lifeless environments and locations.
- Very easy difficulty (which displeased fans of the first game's high difficulty).
- Almost no secrets and unlockables.
- Awful sword combat, barely any moves, awkward and pointless since the guns are extremely overpowered.
- Huge environments which just makes getting from point A to point B a massive pain in contrast to the smaller environments of the original game and its sequels.
- The three swords just have stat differences from each other, all using the same moveset.
- Good soundtrack.
- Some of the bosses like Argosax, Bolverk and Furiataurus are decent and could work in a better game.
- Dante's design and his demon form look amazing.
- It introduced the Bloody Palace, which became a standard mode for the following three games.
- A decent amount of unintentional comedy such as Lucia's ridiculous accent and Arius' frustrated exclamation best described as "WHEEEOOOOO!"
Devil May Cry 2 received mixed to negative reviews from both critics and fans alike. The game has been criticized for a variety of development decisions, which made the game considerably different from its predecessor; chief among these decisions was the lowered difficulty and Dante's new boring and more mature personality.