Devil May Cry 2 is an action-adventure hack and slash video game developed and published by Capcom in 2003. The game is a sequel to Devil May Cry.

Why it sucks

  1. Dante's personality was completely changed. Now he is just an introvert, unlike his silly, childish, immature and trash-talking attitude that fans love. His cockiness was also considerably toned down as well, and he rarely speaks during the game and is notably more serious.
  2. Lucia, a new playable character is as lame as it gets.
  3. Boring and uninspired boss battles (you don't just fight demons, you fight possessed choppers, tanks, etc.)
  4. Uninteresting plot.
  5. Bad controls and camera.
  6. Boring and repetitive combat.
  7. Recycled weapons from the first game.
  8. The underwater controls are a pain.
  9. The game's antagonist is bland, his motives are stupid, and he looks more like a porn film director.
  10. Bland, boring and lifeless environments and locations.
  11. Very easy difficulty (which displeased fans of the first game's high difficulty).
  12. Almost no secrets and unlockables.
  13. Awful sword combat, barely any moves, awkward and pointless since the guns are extremely overpowered.
  14. Huge enviroments which just makes getting from point A to point B a massive pain in contrast to the smaller environments of the original game and its sequels.
  15. All the close combat weapons are the same.

Redeeming Qualities

  1. Nice graphics.
  2. Good soundtrack.
  3. The idea of bosses getting bars of health instread of having one completed health bar is actually pretty cool.
  4. Some of the bosses like Argosax, Bolverk and Furiataurus are decent and could work in a better game.
  5. Dante's design and his demon form look amazing.
  6. It introduced the Bloody Palace, which became a standard mode for the following three games.
  7. The idea of a second playable character was better implemented in the sequels with Vergil and Nero.


Devil May Cry 2 received mixed to negative reviews from both critics and fans alike. The game has been criticized for a variety of development decisions, which made the game considerably different from its predecessor; chief among these decisions was the lowered difficulty and Dante's new boring and more mature personality.