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Digital Homicide Studios

WARNING!! Don't let them know we said anything mean that might hurt their precious fragile egos or we might all get sued!

Digital Homicide
was an independent game studio run by brothers James and Robert Romine. They were notorious for using sockpuppetry (such as establishing fake companies and websites), abusing every known loop-hole on Steam's system, making countless shovelware such as The Slaughtering Grounds, Temper Tantrum (an ironic name), Forsaken Uprising, Deadly Profits, Medieval Mercs, Galactic Hitman, lots of reskinned clones, and for attacking anyone who said anything negative about them, such as Jim Sterling, to the point of suing him. It later tried to sue 100 Steam users.

Thankfully, Digital Homicide's attempt to sue Valve's costumers resulted in Valve banning them from Steam and purging all of their games from the store, which caused the studio to go bankrupt and dismiss the lawsuit against the Steam users because they couldn't afford them. The studio officially closed down in October 2016, and the lawsuit against Jim Sterling was fully dismissed on February 2017.

Why They AND Their Games Sucked

  1. A perfect example of "Quantity over Quality". Near the end of their "career", they had 21 games fully released and more than 100 games on Greenlight.
  2. They frequently reskinned their games to essentially post the same game to Greenlight over and over. In one case, Wyatt Derp, they didn't even bother to reskin the game and all they did was rotate the camera and call it a "sequel".
  3. At one point they posted OVER 30 reskinned clones of a Space-Invaders knock off to Greenlight at once. All of them were the exact same game with zero gameplay changes, just very minimal aesthetic changes.
  4. The only reason their games were bought is because they included trade cards. Buyers could sell those and make a profit while Digital Homicide got a cut of the profit. Many speculated that this was the real reason they put so many games at once, to make quick money through trading cards by spamming tons of games for cheap for milking trading cards en masse.. Valve confirmed that this was indeed true.
  5. They were the living image of people who can't tolerate criticism. They believed that reviews should only ever be positive and that critics should be their personal bug testers and were only allowed to report flaws in private rather than telling the public. They also believed that talking about their games negatively made critics "leeches saying defamation lies to harass them", constantly deleted criticisms, and used legal threats to attack critics.
  6. The first time a well known game reviewer, Jim Sterling, criticised of one of their games, Digital Homicide's immediate response was harassing Jim in a video full of bitter text, profanity, and constantly blaming Jim for not reviewing the game properly despite the fact that Jim's video WAS NOT A REVIEW but a first impression. They then filed a fraudulent DMCA takedown on Jim's original Slaughtering Grounds video to damage Jim's channel claiming that he violated copyright law because the video was "unfair" and said they would bring Sterling to court over it. Fair Use doesn't literally mean "fair"! Even after the video was restored and Digital Homicide's claims were disproven over and over they still believed they were right.
  7. Robert Romine had a podcast with James Stanton (Jim Sterling's real name) claiming he wanted to solve their differences. Instead, all he did slander Stanton, attempt to dox him, use fake evidence to try to put a scandal on Sterling, try to trick him into saying anything incriminating, refuse to answer Stanton' questions, constantly change the topic whenever Jim asked questions, and threaten to sue him. Sometime after the interview he threatened Jim with a lawsuit during a phone call.
  8. Hypocrisy. Digital Homicide repeatedly claimed Jim was harassing them, when in fact they were the ones harassing Jim in the first place with the "Review the review" videos and in even worse in the podcast. The podcast and those videos have more than enough evidence that Digital Homicide were the ones slandering and harassing Jim not the other way around. The lawsuit against Jim Sterling itself had evidence that Romine was the one defaming Jim Sterling, and Jim could've counter-sued for that.
  9. They used pretty much every single trick to get around Steam Greenlight. Bribing with Steam Keys for other games, vote buying, fake accounts, giving away keys for unreleased games, using bots to get votes, etc.
  10. At one point they indirectly admitted they were breaking Steam's Terms of Use and submission guidelines.
  11. Extremely buggy and glitchy games to the point of occasionally crashing.
  12. Most of their games were obviously unfinished.
  13. None of their games take more than an hour to complete.
  14. Once they released a game, they never bothered to improve it no matter how many bugs it had.
  15. Most of their games are built almost 100% out of pre-made assets bought from the Unity Store with little to no original work. This is known as "Asset Flipping". They tried to defend this practice by claiming they were "supporting the indie game community".
  16. Whatever assets aren't pre-made they plagiarized them from other websites and companies, including DeviantART pictures and pictures found with Google Search.
  17. Terrible graphics.
  18. They didn't know how to make Pausing the game PAUSE the game. Trying to pause their games opens a menu but the game keeps running.
  19. Ear-bleedingly bad sound design with annoying looping music.
  20. Poor controls sometimes even unresponsive.
  21. Whenever their games failed to get into Steam they simply put them back there again with a different name.
  22. Sockpuppetry. They used fake accounts to try to put more games on Steam unnoticed. They also frequently used fake YouTube accounts to give themselves positive comments and defend themselves in YouTube comment sections. Whenever they were caught using a fake account they deleted it and any evidence of it.
  23. One of their fake accounts accidentally used the name of a real company, "ECC games". When the real company found out and threatened legal action, they immediately changed the fake account's name to try to hide it and claimed Jim Sterling asked the real company to attack them as part of an orchestrated attack campaign.
  24. At one point the Romines said that they considered Steam Greenlight an obstacle, proving that they didn't want any form of quality control to exist. Greenlight was literally the ONLY reason why any of their games were ever put for sale on Steam!
  25. Eventually James Romine did file a lawsuit against James Stanton for a total of 15 million dollars. After the lawsuit started Stanton became unable to talk about Digital Homicide so they began spamming an enormous amount of shovelware to Greenlight.
  26. Romine then also sued 100 anonymous Steam users for leaving negative reviews claiming that they were harassment campaigns and competitors that want to ruin their business. All of the lawsuits had a combined demand of 33 Million Dollars! It was suspected that the real goal of the lawsuit was to get a subpoena and use it to attack the users that criticized them then scare other critics into not touching them again. Looking at the lawsuit shows that most of the "evidence of harassment" is just negative reviews and comments.
  27. They started a GoFundme fundraiser to hire a lawyer. They wanted $75,000 yet only got $425. Then they added a complaint in their lawsuit that stated Jim had to pay for them to not afford a lawyer.
  28. Their actions went so far that Valve eventually banned them from Steam. Then they responded by trying to sue Valve.
  29. Digital Homicide already returned with a new name, "Loot Toot Games". Rather than developing games though, Loot Toot gives away keys for Digital Homicide games. In other words, they're STILL selling their games on Steam even after Valve kicked them out. They even tried to put another of their Space-Invaders reskins on Greenlight under the Loot Toot account.
  30. Their website was completely non-functional. All links on the site did nothing but reload the page and refresh the ads so they could make more quick money via ad revenue.
  31. After Digital Homicide's downfall, the lessons that should've been learned from their actions seem to have fallen on deaf ears. Many toxic indie developers have tried to follow Digital Homicide's steps, and in fact the amount of abusive indie developers seems to have increased drastically since Digital Homicide shut down. The publishers of bad games such as Art of Stealth have reacted to criticism in a similar fashion to Digital Homicide.
  32. Somehow they actually believed they were innocent, their products were good and their shady practices were a good thing, none of their problems was their fault, they've never done anything bad, and that all their negative reputation was unwarranted. Even after closing down they still said their lawsuits were rightful and that all the "harassment" against them was done by unknown competitors that wanted them out of business. James Romine also continued fighting the lawsuit against Jim Sterling despite the studio being "destroyed".

Redeeming Quality

  1. Their constant exploiting of Steam Greenlight helped people realize how abusable it is and started several groups of people dedicated to warning users against other abusive toxic developers.
  2. They became a good example of what NOT to do when being a game developer.

Videos

The Slaughtering Grounds A Steam Meltdown Saga (The Jimquisition)11:51

The Slaughtering Grounds A Steam Meltdown Saga (The Jimquisition)

Jim Sterling Vs01:38:09

Jim Sterling Vs. Digital Homicide Interview

Digital Homicide the Full Story29:23

Digital Homicide the Full Story

Digital Homicide- The End17:47

Digital Homicide- The End

Digital Homicide Studios — Down the Rabbit Hole19:01

Digital Homicide Studios — Down the Rabbit Hole

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