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Ddvsnes

Double Dragon V: The Shadow Falls is a fighting game released in 1994 by Tradewest for the Super Nintendo, Sega Mega Drive / Genesis and the Atari Jaguar. Despite being a numbered title, it had no involvement from Technos Japan in it's development and nothing to do with the Double Dragon series, being based on the Saturday morning cartoon instead.

Why it Sucks

  1. Ugly, ridiculous characters, despite the rather colorful graphics.
  2. Awkward gameplay. Despite controls being responsive, special moves are difficult to pull. Characters also have very few moves.
  3. Controls are even worse on the Jaguar, due to the numpad controls.
  4. Awful music and sound.

Reception

The original release for the SNES generally received mixed reviews. GamePro described the game as an unoriginal but competent Street Fighter II clone with good character sprites and variety of options. The four reviewers of Electronic Gaming Monthly commented that the game would appeal to younger gamers with its cartoon style and easy-to-perform moves, but summarized it as a strictly average entry among the many fighting games on the market. They scored it a 5.25 out of 10. The Super NES version also received scores of 5.75 out of 10 from Game Informer and 3.1/5 from Nintendo Power.

The Sega Genesis version received a rating of 2/10 from Sega-16.

The later Atari Jaguar version received generally negative reviews. The four reviewers of Electronic Gaming Monthly unanimously agreed that the game is better than the Jaguar's previous fighting games (Kasumi Ninja and Dragon: The Bruce Lee Story) but substandard in absolute terms. Their chief criticisms were that the Jaguar version has the same graphics and audio as the by-then outdated SNES version, and has far worse controls, with the use of the Jaguar controller's number pad making it almost impossible to execute special attacks. They gave it an average of 5.875 out of 10. GamePro's reviewer expressed little problem with the controls but still panned the game, criticizing the "headache-inducing music" and arguing that it is unacceptable for a game which was graphically average even on 16-bit systems to be ported to a 64-bit system with no enhancements.

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