Dragon Ball GT: Final Bout, known in Japan and Europe as Dragon Ball: Final Bout (ドラゴンボール ファイナルバウト Doragon Bōru Fainaru Bauto) is a fighting game released on the Sony PlayStation. It was developed by TOSE Software Co. and released by Bandai in Japan, Europe (originally as a France-only before getting a Europe-wide release in 2002) and North America in 1997. The game was reissued in North America in 2004.
The game is similar to other fighters but features 3D environments and characters from the Z and GT series of the Dragon Ball franchise. Unique to the game were the special ki attacks called "Special Knockout Tricks". These were the spectacular versions of the character's ki attacks the player performed at a distance. When these attacks are performed, the camera would cut and pan to the attacking character who would power up and the player would fire. During the attacking character's power-up, the opposing character would be giving the opportunity to either retaliate or block upon the moment the word "Counter" would flash on the lower right-hand corner of the screen. If the player chose to retaliate, they too would power up and fire a ki attack causing a power crossfire which the camera would go around both characters bullet time-style. Depending on which player is pressing their button the fastest would determine who would receive the brunt of the blast. Another feature which was carried over from Dragon Ball Z: Legends was a technique called "Meteor Smash". With a key combo, players could ignite a chain of melee attacks.
Why it Sucks
- Terrible controls. Every time you press a button to attack, there is a two-second delay before the player's character attacks.
- There is a glitch where your opponent can execute infinite attack combos or Meteor Smash combos, allowing them to knock out your character with you being unable to do anything to counter or stop the combo.
- There is another glitch where your opponent can KO your character with just one punch.
- The AI will sometimes go past your character when attacking and attack without you even being close to the opponent.
- Poor voice acting. For example, after Vegeta wins a match, he sometimes says that "the Saiyan is a fighting child", where he mispronounces "Saiyan" as "Say-Anne". The English voices do not appear in the PAL version, however.
- Note: "Say-Anne" was the American pronunciation of "Saiyan" before the Funimation dub turned it into "Say-en". The European and non-U.S. English dubs pronounced it the way the original Japanese version of the anime did.
- The only moves in this game are punching, kicking, poor ranged attacks and random flurries. There are attack combos that are impossible to pull off.
- Choppy camera movement. One moment, it's focusing on the sky, and the next, it's focusing on one of the characters.
- The hidden characters are all alternate versions of Goku and Trunks, to the point that, in the roster, there are 6 versions of Goku, along with 3 versions of Trunks. As there are only 17 playable characters, this means that more than half of the entire roster is comprised of Goku and Trunks clones!
- Why is the U.S. version called Dragon Ball GT: Final Bout when only four characters (not counting alternate versions of characters like Super Saiyan 4 Goku and the unplayable boss Great Ape Baby) are from Dragon Ball GT?
- Out of the 17 playable characters, only one of them (Pan) is female.
- Awesome soundtrack in the Japanese version. Special mention goes to the opening theme, "The Biggest Fight" by Hironobu Kageyama (who also sang Dragon Ball Z's opening theme).
Akin to many Dragon Ball licensed games, the critical response to Final Bout was generally negative. Frequent criticisms included sluggish controls and an overly large amount of playable Goku incarnations.