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Dragon Ball Z: For Kinect is a Dragon Ball game for Xbox 360 Kinect that has the player control whatever character they are playing using their own motion.

Gameplay

During battles, the player retains control only over limited movement and dodging technique. Returned by spectacular camera movements in an anime style, the fighting system requires the player to carry their body with every movement and every shot so that the character executes them on the screen. It results in a true fusion of "breathtaking cinematic and immerse gameplay".

There are two modes in this game; the Story Mode allows the player to follow the Dragon Ball story from a first-person perspective for the first time on a console. It covers the main battles of the Saiyan Saga (including the battle against Great ApeVegeta), Frieza Saga, Androids Saga, and Majin Buu Saga while the Score Attack challenges the player to overcome successive duels for the highest score possible. The player chooses the character he wants to fight the same opponents as in the Story Mode.

Why It Sucks

  1. Less than 3 hours in terms of total length. 
  2. Virtually no difference between the 50+ characters aside from "stats".
  3. There is a very limited variety in what you can do during battles. As a result, it quickly becomes repetitive like for example, 10 minutes.
  4. Most of the graphics and gameplay are recycled from Ultimate Tenkaichi, only it uses Kinect controls.
  5. With no mode aside from fighting, no varieties in combat, and virtually no difference between the characters, DBZ Kinect is essentially a $30 minigame.

Redeeming Quality

  1. The game comes with the OVA special, Dragon Ball: Episode of Bardock, which is a decent treat for Dragon Ball fans and the only reason why anyone would even consider picking it up. It's only in Japanese with English subtitles, though.

Reception

The game has been given mostly negative reviews from gaming critics. Angry Joe not only gave the Final Verdict of 2/10 (Epic Fail) but also considers it as his own worst game of 2012.

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