Dungeon keeper

This has to be probably the ugliest cartoony cover art they have ever done.

Dungeon Keeper Mobile was developed by Electronic Arts and Mythic Entertainment as part of the Dungeon Keeper series. On 10 October 2013, Dungeon Keeper Mobile soft-launched on Google Play and iOS App Store, as well as for Android devices.

The game is free-to-play (Freemium) and EA provides an official website featuring among others, a forum and in-game information.

Why it Sucks

  1. Terrible gameplay pacing.
  2. Boring plot.
  3. Cutscenes that try to hard to be cheesy.
  4. Repetitive maps.
  5. It is unfaithful to the original series.
  6. Overuse of Micro-Transactions. Despite being free-to-play, you have to pay hundreds of dollars to unlock and see everything. If fact, there's so many micro-transactions that it's ILLEGAL to call this a free game.
  7. At launch, some blocks require you to wait for 24 hours, unless you paid a copious amount of cash to unlock them. The timer was eventually reduced to 12 hours, but that's still bad.
  8. The game has advertisements asking you to rate the game 5 stars for the game to continue development. This led to accusations of EA fraudulently manipulating the game's rating system and its subsequent score on mobile storefronts.
  9. The game ended up killing Mythic Entertainment.
  10. As a massive "Screw You!" to fans of the original game, Bullfrog Productions' logo was used as an indicator of a destroyed room.

Redeeming Quality

The game's advert was banned in the UK as a result of a complaint by the Advertising Standards Authority .


Dungeon Keeper Mobile was universally panned by game critics and reviewers.

Jim Sterling of The Escapist called it "A cynically motivated skeleton of a non-game" and "a scam", with the game deemed unplayable without spending money to speed up progress.

As of 10 February 2014, the iOS version of the game has a "generally unfavorable" critical rating of 42/100 on the review aggregating site Metacritic.