FANDOM


Ea-b&w

"EA. Because we don't give a crap about our customers!"

"If Activision, Capcom and Konami are Huey, Dewey and Louie, EA is Uncle Scrooge."

---Cleanprincegaming

Electronic Arts Inc., also known as EA and EA Games, is an American developer, marketer, publisher, and distributor of video games headquartered in Redwood City, California.

Founded and incorporated on May 28, 1982, by Trip Hawkins and Bing Gordon, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. As of 2014, Electronic Arts was the world's fourth-largest gaming company by revenue after Tencent, Sony, and Microsoft.

Click here to read Reverse Crappy Games Wikia's Article Electric page.

Why They Suck

  1. Their highest priority is earning as much money as possible. "Do you want five additional guns? You'll need to pay $10. Do you want more maps? Pay $25. Do you want the Ultimate Edition, which gets you a few free DLC packs? $100!"
    • On October 12, 2017, a customer complained about Star Wars Battlefront II on Reddit, asking why Darth Vader was locked despite paying $80 for the premium version of the game, and that review copies had Heroes at a lower cost. It was then revealed that unlocking Heroes would require either random luck or roughly 40 hours of grinding. An EA Community member replied to the thread with a poorly written excuse defending the game's loot box system and long grinding hours. Said comment became the most downvoted comment in Reddit's history, with over 680,000 downvotes as of October 14, 2017. As a result of this massive backlash, EA reduced the in-game cost of Heroes by 75% (it was later discovered that EA had sent out review copies of the game with the hero costs reduced by this much), but they also reduced the number of credits received from completing the game's campaign.
    • They also experienced heavy backlash for the implementation of Loot Boxes in the UFC 3 beta.
    • EA defends micro-transactions by saying that games are becoming "too expensive for us to develop" as an excuse. But after the backlash over Battlefront II, they directly told their investors that micro-transactions have no effect in profitability, confirming that the "too expensive" excuse is nothing but PR garbage. Moreover, the cost of developing games has actually gone down over the years, not up, due to the abandoning of convoluted proprietary console architectures with poorly-documented functions and ludicrous hardware bottlenecks, and use of powerful third-party tools and pre-built game engines with baked-in functions: in addition, shipping and packing costs have vastly decreased with the rise of digital distribution.
    • One of the very few times they have lost a chance to earn money was the cancellation of Thrill Kill. Ironically, they created the Dead Space franchise years later, which is far more explicit and violent than Thrill Kill.
    • EA now defends loot boxes by claiming that they aren’t a form of gambling. While there is something to this claim since products the user pays for while blind to their contents (such as Magic: The Gathering card packs) are not regarded as gambling, lootboxes skirt the line between what is legal and what is not. In addition, state gambling laws mean that gambling is whatever the local government says it is, not what EA says it is.
    • However, as EA stated themselves, a corporation’s job is to earn money in this economy, by any means possible.
  2. One of the worst customer service systems ever. Thankfully, they get a lot of lawsuits from gamers.
    • Great example: Their Origin platform is awful. Not only is the security weak and collects profile info which is invading privacy, but if you so much as say something bad about EA or any of their subsidiaries, you'll get banned. Oh, and if you don't use it in the next two years, your entire origin account gets deleted!
    • In April 2012, The Consumerist awarded EA with the title of "Worst Company in America" along with a ceremonial Golden Poo trophy, thanks in part to the massive outcry over Mass Effect 3's controversial original ending. EA earned the award again in 2013. 
  3. They force their employees to work up to 100 hours every week, making this equal to four entire 24-hour days and 4 hours. Given that humans average 56 hours of sleep per week, such a week leaves an employee with a whopping 12 hours of free time.
  4. They've started to release games that are in an unfinished state, just like Capcom. This resulted in the terrible launch of Battlefield 4 which forced EA to allocate all of DICE's resources into attempting to resolve the problems with online multiplayer and EA to mend the bad publicity caused by the game being launched in an unacceptable state for release and lead to EA getting four lawsuits over it.
    • Sometimes, EA's games crash occasionally for 5 seconds and then speed up very fast. For example, this happens in Plants vs. Zombies: Garden Warfare 2 as a bug.
  5. EA is often criticized for buying smaller development studios primarily for their intellectual property assets and producing drastically changed games of their franchises. The most infamous example is Plants vs. Zombies, a real-time tower defense game from Pop Cap that EA created an online-only third-person shooter series out of (called Plants vs. Zombies: Garden Warfare) and also created a sequel of the original Plants vs. Zombies that is a freemium game (Plants vs. Zombies 2) because of micro-transactions when the first game had no pay-to-win mechanics in it. Later, they fired George Fan, the creator of Plants vs. Zombies. George, despite claiming that he was against the freemium model, didn't specify if that was the reason why he got fired.
  6. They kept acquiring big-name companies, such as Westwood Studios, Bullfrog, Origin Systems, and Maxis just to milk their franchises and shut them down just a few years later.
    • They converted great game franchises from other game companies they were given the rights to own and turned them into utter garbage with Command & Conquer and Dungeon Keeper.
    • They also ruin and close down other third-party big name companies (like Oddworld Inhabitants and Pandemic) just by sabotaging their products' marketing, such as the case when they sabotaged Oddworld: Stranger's Wrath, which almost reduced Oddworld Inhabitants to rubble.
    • They tried to make Command & Conquer Generals 2 (or just Command & Conquer as they put it) a client-based free-to-play game instead of it being a proper sequel to C&C Generals. It eventually got canceled before any playable builds were released.
    • They selfishly tried to secure the rights to use the Porsche brand in any of their racing games and causes all non-EA racing games to use RUF/Gemballa (third-party brands that were the original equipment manufacturers for the Porsche bodies) as a workaround for their depiction of the vehicles until 2017. Ironically, RUF vehicles can sometimes have better performance than Porsche's vehicles. 
  7. Lots of controversial advertising. For example, they hired a bunch of people to act as enraged Christians protesting their then-upcoming game Dante's Inferno.
  8. EA has succeeded in partially monopolizing the sports game market by buying exclusive licenses to certain sports leagues or teams, therefore obliterating competition. The most infamous of these was the case when they destroyed the highly acclaimed NFL 2K series by buying the exclusive NFL license after they went nuts over sales of their then-released Madden NFL 2005 bombing due to the critical and commercial success of Sega's ESPN NFL 2K5. This also happened with Konami's Winning Eleven/Pro Evolution Soccer franchise, which was greatly damaged after EA bought exclusive licenses from almost every major soccer team to put them in the FIFA series, and also to Sierra's NASCAR Racing series, especially the latest-released and highly-acclaimed NASCAR Racing 2003 Season, which EA successfully killed off in March 2004, when they bought the exclusive NASCAR license. They held it from 2004 through 2009 until the exclusivity deal ended with the release of NASCAR 09.
    • EA Sports games are not up to technical standards set by games from years ago, such as sidelined and injured players acting unrealistically in Madden NFL 25 on eight generation consoles when an older football game on Xbox 360 not published by EA had more realistic sideline and injury simulations.
    • EA Sports is responsible for sports game franchises that are released every year (or season in term of sports), such as FIFA, NFL, UFC, etc. They are notable for having many physical glitches that were never meant to be fixed. Even when EA announced that FIFA 17 would be using the Frostbite 3 engine used in the Battlefield series, it still has various physical bugs that haunted the series for over 10 years.
  9. They gave nearly no support for the Wii U. In fact, only four EA games were released for the console (Mass Effect 3, Madden NFL 13, FIFA 13, and Need for Speed: Most Wanted).
    • They're also ignoring the Nintendo Switch, and as of July 2018, only 3 EA games have been released or announced for the console (FIFA 18 and 19 which is based on the Xbox 360/PS3 editions and not the PC/PS4/Xbox One edition, and Fe, an Indie game that EA is publishing for the Switch and other consoles).
    • It has been widely speculated that EA ignores Nintendo out of spite because Nintendo refused to implement EA's Origin system on their console. This is somewhat inaccurate, though: EA has never got along with Nintendo, going right back to the time when Sega let them manufacture Genesis cartridges in-house (the ones with a yellow tab on the side) while Nintendo refused to do the same.
    • Also related to the above, they refused to support the Sega Dreamcast after they were burnt from the Sega CD, Sega 32X, and Sega Saturn respectively, and the fact they did not want to compete with the much more successful Sega Sports' 2K games. The lack of support contributed to the Dreamcast's early demise.
  10. Their reason for shutting down Visceral Games and canceling its Uncharted-style Star Wars game was, according to them, that people don't enjoy single-player games anymore and multiplayer-only games are the future. This "reason" was heavily criticized by many gamers and even developers like CD Projekt Red, with the best comeback being the trailer Bethesda released that showed Linda Carter defending single-player games and exposing EA as massive liars.
    • Plenty of high-quality single player games have been thriving over the past year; games like Final Fantasy XV, Horizon Zero Dawn, The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, and Monster Hunter World have sold at least 7 million copies each, thus disproving EA's bogus claims.
      • To rub more salt in their wounds, Monster Hunter World outpaced EA's own Star Wars Battlefront II in sales, reaching 7.5 million sales in just a month and a half.
    • It was quickly discovered that the real reason EA doesn't like single-player games is that they cannot shove micro-transactions or loot boxes into them as easily as they could with multiplayer games, yet it hasn't stopped them from trying.
    • When they do put single-player campaigns in their games, they put almost no effort into them, making them come off as obvious afterthoughts. An example of this is Plants vs. Zombies: Garden Warfare 2 having an easy-to-complete campaign that can be beaten in a few hours with objectives that are nothing but Garden/Graveyard Ops missions and fetch quests, as well as enemy-killing quests that require you to defend something.
  11. They managed to kill off the once-beloved Mass Effect franchise with the unmitigated disaster that was Mass Effect: Andromeda, a game plagued by countless behind-the-scenes problems including racist and sexist SJW developers, rampant meddling by company higher-ups, and production is outsourced to one of BioWare's sub-studios, which was full of inexperienced developers.
    • They have a division that's dedicated to diversity, which basically means they're catering to the SJW (Social Justice Warrior) crowd. You could picture how that went.
  12. When Spore was going to be released, EA said that it would include a DRM system that required authentication every ten days, and also that the game's product key for each copy could only be used up to three times. This led to Spore becoming one of the most pirated video games of all time.
  13. They tried to acquire Take Two Interactive. Fortunately, they lost their takeover attempt.
  14. EA has made single player games with no microtransactions in the past but those games were TV licensed games and were rushed and the graphics in those games looked awful in the times they were released.
  15. Even back then, they published garbage like Dark Castle and Shaq Fu.
  16. It was recently ruled that FIFA 18 was in violation of Belgium's gambling legislation, thanks to its Ultimate Team Card packs (the game's loot boxes). Despite this though, EA still tries to deny that their loot boxes are considered a form of gambling.
    • Though European governments are starting to crack down on loot boxes, EA still wants to push them in future FIFA games, showing that they have learned nothing from the Star Wars Battlefront II controversy. This also shows that, they refuse to be subject to criminal law!
  17. Their E3 presentations (starting in 2016) tend to be very poor in quality. The most common issues with them are over-emphasis on their sports titles, too much talking, and insincere speeches about wanting to be better. Their 2018 E3 Press Conference in particular was an utter disaster, even when compared to the previous years.
  18. Much like SJWs that plague the world of entertainment, EA also has a history of trying to guilt and shame critics via misrepresentation to get its own way. Besides the incident of Mass Effect 3 where critics are simply labeled as "haters", the recent controversy with Battlefield V is a perfect example, with chief creative officer Patrick Soderlund claiming that "we support the cause". What cause? The cause of pushing SJW politics into gaming or the cause of milking as much money as possible?
  19. Poor marketing tactics, with Soderlund claiming that "people who don't understand" have two choices: either accept it or don't buy the game. This is an exceptionally foolish move as unlike Rockstar Games who used the same tactic to defend its fans, EA is alienating its fans and pandering towards people who will never really play their game.
  20. EA removed The SIMS Freeplay out of 7 regions, despite their pro-SJW agenda.
  21. EA has stated that "Gamers don't know what they want" regarding the upcoming Command and Conquer game, trying to justify their butchering of the franchise.
  22. EA does not listen to the fans of their game Def Jam: Fight For NY, as they didn't bother to release a PS4 remake.

List of Studios That Were Acquired or Approached by and Shut Down

  • Maxis Emeryville
  • Creative Wonders
  • EA Seattle
  • Westwood Studios
  • Pandemic
  • Maxis (survived, but EA intentionally uses them to milk The Sims franchise further and further)
  • Black Box
  • BioWare Montreal (merged with Motive Studios)
  • Oddworld Inhabitants (Survived and cut all ties with the company, but caused them to go MIA for a few years)
  • PopCap (survived, but EA just uses them to milk the Plants vs. Zombies franchise)
  • Mythic Entertainment
  • Bullfrog Productions
  • Criterion Games (survived, but currently doing little more than development support. They were responsible for the Burnout franchise, and also created the RenderWare engine, which was one of the most used game engines in sixth console generation)
  • Origin Systems
  • Virgin Interactive North America
  • Visceral Games
  • Playfish
  • EA Salt Lake
  • Victory Games
  • DICE Canada
  • EA Mobile Brazil
  • Waystone
  • Easy Studios (merged with DICE)
  • Kesmai
  • EA Bright Light
  • EA Baltimore
  • EA North Carolina (closed in 2013)
  • EA Pacific

Redeeming Qualities

  1. Despite their reputation, EA does have good games under their name. Many of them were released during the sixth and the first half of the seventh console generations.
  2. In recent years, they have shown interest in helping indie developers grow, by offering funding and/or publishing for their games (such as Unravel, Fe, and A Way Out), without fully acquiring them. They do this under a program called EA Originals. A Way Out is a good example of an EA Originals title that was well received, and had no shady monetization schemes behind it.
  3. Sometimes, their games can be fun to play, despite having micro-transactions or loot boxes.
  4. Even though they can be extremely greedy, their games get price drops and sales, unlike many other greedy companies like Activision and Koei Tecmo (they even sometimes give away free DLCs and season passes for their games on all consoles and PC).
  5. They used to be a good company from 1990s to 2008.

List of Exclusive Licenses Held by EA

  • Arena Football League (2005—2009)
  • ESPN (2005—present)
  • English Premier League (1998—present) (Note: EA successfully acquired the exclusive license in 2003 after Winning Eleven/Pro Evolution Soccer 3 became a commercial success in order to destroy the Winning Eleven/Pro Evolution Soccer franchise.)
  • Bundesliga (1998—present) (Note: EA successfully acquired the exclusive license in 2005, leading to various lawsuits against Konami to force them to remove licensed content from Winning Eleven/Pro Evolution Soccer 6.)
  • NASCAR (2004—2009)
  • NCAA (2006—2011)
  • NFL and NFLPA (2005—present)
  • Porsche (2000—2016)
  • Def Jam (2003----2007)

Videos