Elite Forces: Navy SEALs is a 2002 low-budget first-person shooter developed by Jarhead Games and published by ValuSoft. It was made on the LithTech Talon engine, which was also used for No One Lives Forever and Aliens vs. Predator 2.
It is the fifth installment in the Elite Forces series of budget games, and the first to take place in a contemporary, 21st-century setting. It is considered to be a huge stepdown from the previous game, Desert Rats, which many thought is the best game in the series.
A sequel, Elite Forces: Navy SEALs: Weapons of Mass Destruction, was released in 2003.
Why it Sucks
- The fact that the game was released in close proximity with SOCOM: US Navy SEALs makes this game feel like a mockbuster/rip-off of sorts.
- Unbelievably generic, feeling like a single-player oriented Counter-Strike clone.
- The game has a rather schizophrenic AI; if they don’t see you through walls, they either:
- Won’t realize you’re shooting at them.
- Don’t see you at all, even if you’re literally a few inches from them.
- A variety of weapons which ended up being nothing more than gimmicks. For starters, all of your starting weapons are all silenced and feel the same, while many of the enemies tend to use AK-47s, making it very likely that you’ll just wield those once your starting weapons run out of ammo.
- Useless items. Instead of helping you see through the dark, the night vision just gives the screen a green tint and nothing else.
- Poor and blocky graphics.
- The game can be beaten in less than three hours!
- Overly minimalistic sound design. The sound effects are dull and there is little to no music.
- Despite this the sound effects are obnoxiously loud.
- Suffers from game-breaking bugs and glitches. It tends to freeze for no reason if it is played using an ATI graphics card.