Elite Forces: WWII Iwo Jima is a 2001 low-budget tactical first-person shooter by 3LV Games and ValuSoft. It was made on Monolith's Lithtech Talon engine, which was also used for The Operative: No One Lives Forever and Aliens vs. Predator 2.
It is the second installment in the Elite Forces series of budget games. It is deemed to be a slight improvement from Normandy, which isn't saying much since this game is also met with extremely negative reception.
This game should NOT be confused with another game called World War II Combat: Iwo Jima, also known as The Heat of War.
Why It Sucks
- Misleading title. The first half of the game takes place in Tarawa Atoll; it wasn't until late in the game that you actually fight in Iwo Jima.
- Unlike Normandy, you are now accompanied by 2 (sometimes 3) friendly US Marines for most of the game. Unfortunately, like Daikatana, their AI is so poor that they ended up becoming hindrances instead of helpers.
- Like Normandy, the levels are short, and the whole game can be beaten in one hour.
- And again, like Normandy, the graphics are flat and blocky, complete with blurry textures.
- And yet again, like Normandy, the game‘s sound effects are monotonous and terrible.
- Terrible enemy AI. While it is an improvement from Normandy, it‘s more often than not that they‘ll walk right into your line of fire or just stand around in the open completely exposed.
- Absolutely no vehicles, unlike in Normandy, despite the fact that the cover art depicts a (historically inaccurate) tank.
- Several of the Japanese enemies look like racist stereotypes, complete with Tojo-like glasses and mustache.
The reviewer at the Wordpress blog You Found A Secret Area! said that he/she had little expectations of the game, having read Something Awful‘s review of Normandy. He/she ended the review by telling people to avoid the game at all costs.