The Entitled Gamer or Gamer Entitlement is a term used by game journalists and anti-gamers to dismiss criticism from gamers and silence them.
The biggest example was with Mass Effect 3. While it was highly well received by journalists, gamers complained about the lack of polish and very poor ending of the game. A petition was issued to fixed the ending along with a charity drive that raised $80,000. EA created a DLC to change the ending but IGN, who had ran massive advertisement campaigns to the game sided against gamers calling them entitled and compromising the developers' creative freedom, even though it was obvious the ending was heavily rushed. IGN also encouraged on-disc DLC, equating the complaints about on-disc DLC to starving the developers. When the ending to Mass Effect 3 was finally changed, many journalists protested the change on social media, not only booing gamers but BioWare for "giving into the fans." Alex Navarro, a writer for Giant Bomb said the ending to ME3 should have been General Sheperd giving the finger to gamers.
When fans of Devil May Cry showed disappointment to the reboot made by Ninja Theory, VG247 said the fans were a crying shame.
Nearly every disliked behavior in the industry such as always online-DRM, has been defended by journalists even though gamers found it unacceptable. Diablo 3 was for a while unplayable because of it, making gamers unable to play it. The criticism gamers had were dismissed with some journalists telling gamers to shut up.
Despite positive reviews, Dragon Age 2 was heavily disliked among gamers for its reused assets and poor writing. The criticisms for the game were framed up as a misogynistic attack against Bioware writer Jennifer Hepler with articles on Polygon, Gamespot and Kotaku.
In 2014, however, the entitled gamer argument hit a new low with the Gamers Are Dead articles, which helped in escalating the consumer revolt known as GamerGate.