Why, Activision? Why?

Fast & Furious: Showdown is a cooperative racing game based on the Fast & Furious franchise developed by Firebrand Games and published by Activision. It was released on May 21, 2013 for Xbox 360, PS3, PC, 3DS, and Wii U to coincide with the release of Fast & Furious 6, which came out three days later.

Why It Sucks

  1. Confusing plot.
  2. Idiotic AI.
  3. Outdated graphics.
  4. Long loading times.
  5. Inconsistent frame-rate.
  6. Poor driving mechanics.
  7. Weak gunplay.
  8. Non-existent physics.
  9. Lack of faithfulness to source material (an early level recreating the vault scene from Fast Five replaces Vin Diesel's character with Ludacris' character.)
  10. Numerous bugs and glitches.
  11. Limited selection of cars, most of which are Chrysler products.
  12. Poor voice acting.
  13. Weak sound effects.
  14. Poor character animation.
  15. Short draw distance.
  16. Horrible looking cutscenes.
  17. Most of the missions in the story have nothing to do with the films aside from the use of its characters.
  18. Had little to no content yet costed $40 when it was new.
  19. Short length (the campaign can be completed in 2 to 3 hours.)
  20. Vin Diesel does not appear at any point in the game.

Redeeming Qualities

  1. The soundtrack is good, such as "RPG vs SUV" and "Double Agent".
  2. The game, at least, features some enjoyable vehicles like the Flip Car from F&F 6.


Showdown was heavily panned upon release by both critics and users, with critic Metacritic scores being 22 and 21 for the Xbox 360 and PS3 versions, respectively.

The game was given a 2.5 out of 10 by IGN, with criticism directed towards the driving and shooting mechanics, glitches, short length, physics, cutscenes, and voice acting, before concluding by calling it the "epitome of an insultingly terrible movie tie-in game."

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