Fast & Furious: Showdown is a cooperative racing game based on the Fast & Furious franchise developed by Firebrand Games and published by Activision. It was released on May 21, 2013 for Xbox 360, PS3, PC, 3DS, and Wii U to coincide with the release of Fast & Furious 6, which came out three days later.


Why, Activision? Why?

Why It Sucks

  1. Confusing plot
  2. Idiotic AI
  3. Outdated graphics
  4. Long loading times
  5. Inconsistent frame-rate
  6. Poor driving mechanics
  7. Weak gunplay
  8. Non-existent physics
  9. Lack of faithfulness to source material (an early level recreating the vault scene from Fast Five replaces Vin Diesel's character with Ludacris' character)
  10. Numerous bugs and glitches
  11. Limited selection of cars, most of which are Chrysler products
  12. Poor voice acting
  13. Weak sound effects
  14. Poor character animation
  15. Short draw distance
  16. Horrible looking cutscenes
  17. Most of the missions in the story have nothing to do with the films aside from the use of its characters
  18. Had little to no content yet costed $40 when it was new
  19. Short length (the campaign can be completed in 2 to 3 hours)
  20. Vin Diesel does not appear at any point in the game


Showdown was heavily panned upon release by both critics and users, with critic Metacritic scores being 22 and 21 for the Xbox 360 and PS3 versions, respectively.

The game was given a 2.5 out of 10 by IGN, with criticism directed towards the driving and shooting mechanics, glitches, short length, physics, cutscenes, and voice acting, before concluding by calling it the "epitome of an insultingly terrible movie tie-in game."

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