Fight Club is a 2004 fighting game based on the 1999 movie of the same name, which in turn was based on the book of the same name by Chuck Palahniuk. It was developed by Genuine Games and published by Vivendi Universal Games and Sierra Entertainment for PlayStation 2 and Xbox.
Why it sucks
- Terrible graphics.
- The game was made to piggyback on the popularity of the movie.
- There are only 3 fighting styles, meaning that the characters are useless.
- The available characters have no reson to be there (like Detective Stern or Raymond, the man who Tyler Durden held at gunpoint).
- It completely misses the point of the movie. They probably thought it was entirely about fighting just because of the title.
- The gameplay is generic, copying fighting mechanics from Tekken and Street Fighter.
- The story mode is fairly short.
- There is a massive story error in the game: in a cutscene, a man says that Tyler Durden (Brad Pitt's character) is in a trip while the narrator of the movie (Edward Norton's character) is nearby, even though it's revealed that he and Tyler are the same person (which implicates that the creators haven't even watched the film)
- Lack of any real difficulty.
- Only the opening and ending cutscenes are animated; all other cutscenes in the game are a series of still CGI-rendered images.(which is even less excusable than with Plumbers Don't Wear Ties).
- Fred Durst, the frontman of Limp Bizkit, is unlocked as a playable character if you finish the campaign.
The PlayStation 2 version has a Metacritic score of 36 and the Xbox version a Metacritic score of 37.