Ghostbusters is a video game based on the eponymous reboot of the franchise published by Activision and developed by FireForge Games for PC, PlayStation 4, and Xbox One. It was released on July 12, 2016 as a tie-in for the film.
Why It Sucks
- The Game itself is very similar to Atari's Ghostbusters: Sanctum of Slime, which was released 5 years before this did by different developer and publisher, and was also just as crappy.
- The Game Story was claimed to be a sequel to Ghostbusters, but the story doesn't have anything connected with the movie. The story itself was something out of any other generic Saturday-morning cartoon shows due to the characters' visuals and clichès.
- Personalities of the characters are barebones generic archetypes.
- Poor graphics, despite running on Unreal Engine 4.
- Every stage, despite looking different from one another, plays out in the exact same way.
- Generic stage music (though thankfully, it has the Ghostbusters theme).
- Unfortunately, much like the NES Version, the Ghostbusters theme is the only song playing on the menu screen, and it repeats over and over again, which can lead to it becoming annoying.
- Just like the menu music, the gameplay itself is repetitive and gets boring, tedious, monotonous and frustrating too quickly.
- Terrible dialogue and voice acting.
- The cutscenes run at a low frame rate due to being pre-rendered poorly.
- Levels are too large and mainly consist of empty areas, and also confusing and maze-like.
- The game itself has no mini-map feature, which can make you get lost in the level (though if you press & hold B or Circle on PS4, It will show an arrow to tell you where your going).
- Sluggish, unresponsive controls, characters move very slowly.
- The story mode is just six hours long. and the game length is pandered because of sluggish game pace.
- The A.I.-controlled characters does not gain any XP when they killed enemies, which prevent them to level up and upgrade their skills, and make the A.I-controlled characters struggles in late game.
- Little variety in enemies and attack types, like the flying book and the burning skull.
- Dull and boring gameplay. You must shoot the ghost with your weapon until its "HP" reaches 0. Then you (and your teammates) use the photon beam to capture the ghost multiple times. In a single level, you must do this 8 to 10 times.
- The "Secret Room" just gives you points if you found it.
- Each character has a starter weapon that is underpowered and cannot be changed.
- Even worse is that some of the weapons' projectiles have very poor hit detection, causing them to fly straight through enemies.
- The "Ghostbusters HQ" has a code system for some reason, but it's completely broken. The game doesn't give you any codes.
- The Point system is broken. It has limitations on the maximum amount of points you can get.
- The Final Boss is poorly programmed and can be beaten easily. You just shoot him at corner behind the Final Boss and he will never hit you.
- It's sold for full prices, which are $50 and $4 for "Original Ghostbusters" outfit DLC (the only thing it changes is taking off a colorful stripe from the Basic outfit. Four dollars to remove a stripe).
The PS4 version has a Metacritic score of 33 based on five reviews, with the most negative scores being a 3 out of 10 from GameSpot and 2 out of 10 from Polygon. It also has the second lowest user score of 0.9 (after EA's Star Wars Battlefront II).
It's the Fourth game that Angry Joe gave a 1/10 score, later in the Top 10 Worst Games of 2016 is ranked as number one.
Three days after the game was released, FireForge Games filed for bankruptcy, and ended up being approximately $12 million in debt. Thats pretty bad!