Homefront: The Revolution is an open world first-person shooter developed by Dambuster Studios and published by Deep Silver. It was released in May 2016 for PC, PlayStation 4, and Xbox One, and is the sequel to 2011's Homefront.
Why it Sucks
- Weak story.
- Bland shooting mechanics.
- Non-existent stealth system.
- Idiotic AI.
- Many bugs and glitches due to being rushed to become a best-selling title and to get the game out before summer of 2016, despite being delayed (it was originally supposed to be released in 2015). That defines how lazy the developers are.
- Unexciting missions.
- Repetitive side quests.
- Outdated graphics.
- Unstable framerate.
- Uneven pacing.
- Boring and forgettable characters.
- Two game breaking glitches that results in you being unable to run, shoot, climb, drive, crouch, jump, or any thing aside from just walk at a slow snail's pace, and the only way to fix this is by starting a new game over from the start, and the truck you have to escort in the final mission will glitch out.
- There is an Easter egg that allows you to play the first two levels of TimeSplitters 2.
- The open world looks very good.
- Weapon customization.
- Despite from all from that, the Goliath edition gives you the expansion pass for extra DLC, the game itself, a steelbook, an artbook, and a RC car that resembles one of the APEX vehicles.
- Many of the above issues were fixed via patches and the PS4 Pro/Xbox One X later on.
The game received mixed-to-negative reviews, with Metacritic scores of 54 for PC, 49 for Xbox One, and 48 for PS4.