Hour of Victory is a 2007 World War II first-person shooter developed by N-Fusion Interactive and published by Midway Games for the Xbox 360 and PC.
A three-man team consisting of Ross, a British Commando, Bull, a US Army Ranger sniper, and Taggert, an OSS agent, is sent on a mission to stop a German nuclear weaponry program codenamed Operation Gotterdammerung.
Why It Sucks
- Generic gameplay.
- Delayed and stiff controls.
- Tons of bugs and glitches.
- Poor sound effects.
- Stupid enemy AI.
- Bad PS2-era level graphics despite running on Unreal Engine 3.
- Short single-player campaign that can be completed in 5 to 6 hours.
- Awful multiplayer mode.
- Despite the game promoting the scenery as being destructible, outside of scripted events there are only a half-dozen or so times throughout the entire game where this is possible.
- Melee attacks somehow do more damage than using guns.
- Bizarre storyline, which starts out following the historical battle formula of the early Call of Duty games, but then turns into one about the Nazis developing nuclear weaponry and biomechanical soldiers, feeling more like something from the Wolfenstein series.
IGN gave it a 5.7 out of 10 and criticized it for the graphics, lack of originality and multiplayer mode.
The game scored a 2 out of 10 at GameSpot, making it the site's lowest-rated Xbox 360 game and went on to name it the worst game of 2007. In Jeff Gerstmann's review, he added that the only pro was that "no one is forcing you to play [Hour of Victory]".