The HyperScan was a game console released by Mattel in 2006 and discontinued in 2007. In an attempt to cash in on the trading card game craze, Mattel sold trading cards with an RFID chip for the HyperScan to scan to load new characters and abilities into the game. (which later would influence Skylanders and Disney Infinity)

Why it Flopped

  1. Long loading times (Over 1 minute), rivaled only by Commodore 64 and Neo Geo CD. In fact, some games have multiple loading screens at once between gameplay.
  2. The RFID reader was flaky, making it hard to scan cards, and you need to constantly scan cards.
  3. Only 5 games were released for the system, with the sixth game believed to be in limited quantities and the release of a seventh game cancelled.
  4. This console was poorly designed (You have to scan a card to play.)
  5. It was ahead of it's time, but in a bad way! The very thing with cards which are sold separately predicted the modern DLC practice. Each game had a very large amount of cards, which quickly increased the cost to play them.
  6. All the games were broken, unoriginal, dated-looking and were poorly designed with awful controls, gameplay, etc.
  7. The Ben 10 game had pop-up text boxes that freeze the playing character when they come up. This gets very annoying and makes the game unplayable.
  8. It's an inconvenience scanning the cards during gameplay, as you need to find the right card and get up just to scan the card, which can take forever.
  9. The controllers buttons were very stiff, not going down much.
  10. Lackluster specs compared to the main 3 consoles at the time (Wii, PS3, 360), and only about comparable to the Game Boy Advance, which explains why the games had substandard graphics.


  1. X-Men (Came with the system)
  2. Ben 10
  3. Interstellar Wrestling League
  4. Marvel Heroes
  5. Spiderman (Toys "R" Us exclusive)
  6. Avatar: the Last Airbender (Believed to be in limited quantities)
  7. Nick Extreme Sports (Cancelled)