Jurassic Park: Trespasser, also known as The Lost World: Jurassic Park: Trespasser, is a 1998 first-person shooter by DreamWorks Interactive that serves as both a (non-canon) sequel to the film of the same name and a spinoff to the Jurassic Park franchise.
Following the events of The Lost World: Jurassic Park, Anne crash-lands on Isla Sorna - InGen‘s Site B, where the dinosaurs were cloned to be transported to Isla Nublar. She fights her way through by following a monorail track which leads to the island‘s mountains, where she is able to contact the US Navy via an emergency channel to rescue her by helicopter.
Why It Sucks
NOTE: This will only apply to the non-fan patched version of the game. While said fan patches, such as ATX still has some of the flaws of the vanilla version, it is deemed an improvement over it.
- Numerous bugs and glitches.
- Poor AI.
- You can only use your right arm, resulting in several awkward situations.
- You cannot reload any of your weapons.
- Almost every melee weapon is useless- they do no damage to enemies as the result of an attempt to fix another problem where...
- Melee weapons when stowed away do damage to the player due to the weapon coming into contact with the character model
- Attempts at immersion just make the game more annoying to play (no HUD, the player’s health is represented by a tattoo on the character’s breast and to check how much ammo’s left in your gun she has to check the gun and say out loud the exact number of rounds left)
- The dinosaurs sound nothing like in the film. This is noticeable with the Velociraptors and the T. rexes.
- Awkward and unintentionally hilarious ragdoll physics.
- None of the music from any of the movies appears in the game.
- A rather anti-climactic final boss fight because of the fact that it’s weaker than the T. rexes or the Albertosaurs.
- Due to the game being rushed out of the door for the game’s release, there are boatloads of unused content that we’re supposed to be in the game hidden inside the game’s files!
Prior to its release, the game was hyped as revolutionizing PC gaming. When it came out, the game was deemed a disappointment and a missed opportunity, getting mostly low ratings from critics (in some cases it was mocked as being the worst game of 1998), and selling only 50,000 copies.
The game has a fan community which has created new levels, modifications (including but not limited to new weapons and dinosaurs), as well as improvements from the original game, not to mention remakes and spiritual successors. And lastly, the game’s control scheme inspired the developers of Surgeon Simulator 2013 and Octodad.
In an interview with the game‘s fan site, TresCom, the game‘s lead designer, Seamus Blackley, has gone on to say that "[he] would have assigned the 25 year old Seamus a strong producer who'd have builled him to restrict the scope of innovation to something manageable", and that "[he] was too young and stupid to realize that less is more."