Kamen Rider Black: Taiketsu Shadow Moon (仮面ライダーBLACK 対決シャドームーン Kamen Raidā Burakku Taiketsu Shadō Mūn), also known as Kamen Rider Black: Shadow Moon Showdown, is a 1988 platformer game made by Human Entertainment and Bandai for the Famicom Disk System, based on the television series Kamen Rider Black.
Why it Sucks
- Bad controls. B is used to punch, and to kick you have to press up, while A is used to jump. To do a side jump, you have to press A, then press either left or right.
- Kamen Rider Black (your character) moves way too slow. To add insults to injury, in boss fights (not counting the mini-bosses) he walks faster... at the cost of taking a few seconds just to turn around.
- Broken hit detection.
- Unfair difficulty, caused by the fact that all of the enemies move faster than you, and can hit you much easier than you do said enemies.
- Overly repetitive soundtrack that plays exactly only one song unless you’re playing one of the bike-riding levels.
- Insultingly bad graphics, even by Famicom/NES standards.
- Poor grasp of the source material. For instance, Kamen Rider Black fights enemies like giant spiders, cheetahs, and giant moths, something that never occurred in the show.