Kinect Star Wars is a Star Wars video game by Terminal Reality (who created The Walking Dead: Survival Instinct) and published by LucasArts and Microsoft Studios for the Xbox 360 that uses the Kinect motion peripheral. The game was released on April 3, 2012 in North America and Europe and April 5, 2012 in Japan and Australia. Although no official date was set for release, some online retailers listed the game/console bundle for a February 7 release. It was the last game to be published by LucasArts, just before Lucasfilm was bought by Disney that year.
Why it Sucks
- Only 5 minigames are available.
- Terrible and paper-thin story.
- Broken Kinect implementation, resulting with unresponsive controls and/or movement detection.
- Frustrating and unfair difficulty spikes.
- None of the cast from the films reprise their roles. This is extremely apparent with Mace Windu and C-3PO, who sound nothing like Samuel L. Jackson and Anthony Daniels, respectively.
- Space battles and speed-pods (pod racing mode included) suffer not only from the aforementioned unresponsive controls, but also (severely) formulaic gameplay, meaning that they can get old and boring very quickly. What's more, they're outshone even by much older games such as Episode I Racer and virtually any game in the X-Wing and/or TIE Fighter series.
- The dance mini-game. No questions asked, it is widely deemed by nearly everyone to be hands down the worst aspect of the game since it "ruined" the characters, ripped off Dance Central, and bastardized several popular songs (such as Y.M.C.A. and Ridin' Solo) with Star Wars-themed lyrics. Amusingly enough however, it is probably the most responsive minigame of the bunch.
- In cutscenes you needed to wait for skip the cutscenes by right arm control.
- One of the game modes involve playing as a Rancor rampaging in Tatooine. It comes across as being awkward and a borderline unintentional comedy and takes almost no effort to play since all the player has to do is flail their arms around.
Angry Joe gave the game a 3 out of 10, describing it to be a poor cash-in of the franchise. While he (jokingly) said that the events of the game are canon, this is no longer the case thanks to Disney’s "Star Wars Legends" clause, which effectively decanonized all of the pre-2013 expanded universe, this game included.
Microsoft hyped up the game as the Kinect's "killer app," to the extent that they even released an R2-D2 themed Xbox 360 with a Kinect sensor and the copy of the game. At best it was about on par with most other minigame collections for the console, and at worst, it was what finally killed what little reputation Kinect still had with gamers.
It is the last game to be released by LucasArts before Disney dissolved their development branch and laid off most of the staff. In other words, the last Star Wars game made by a widely acclaimed and respected studio wasn't beneficial at all. Better-looking and more promising games such as 1313 and First Assault were cancelled as a result.