You play as Aarzak (Kenshiro in the Japanese version) who travel across a grid map, similar to Super Mario Bros. 3 to play in three different types of stages, such as a maze, a beat-em-up stage, with tons of enemies to hit, and an arena with a boss fight. At the end of several stages, you encounter NPCs which help raise Aarzak's power meter up. Fighting enemies also allows the meter to rise. Once the meter is full, Aarzak's shirt explodes from his muscles, and makes him much more powerful for the remainder of the chapter.
Why It Sucks
- The gore was censored in the western versions (whenever the character hits enemies, they explode. This was changed to enemies simply flying offscreen). Bosses such as Bask, Geira and Gromm (Han) were changed palettes to look like a mutant character.
- Poor sound
- Many bosses are extremely difficult to kill unless you have a full power meter.
- Characters get only one life if they get killed. Luckily, there is a cheat to use a level select if you die, by pushing ABC and Start.
- Many stages feature mazes that are difficult to navigate and feature tons of traps.
- Stilted, melodramatic, and non-nonsensical dialogue, at least in the U.S. version.
- Despite the Fist of the North Star license removed in the U.S. version, they were lazy to redesign the characters like they did in the cover art itself, instead they just swapped the palettes unlike Black Belt for Sega Master System. They made little to no effort in hiding the original source material.
- The game's ending is spoiled at the beginning, which makes sense in the Japanese version due to being released years after the first season ended but in context with the U.S. version it comes off as giving the player no reason to play the game, unless you know the source material.