Link: The Faces of Evil and Zelda: The Wand of Gamelon are two action-adventure games developed by Animation Magic and published by Philips Media for the CD-i video game console. The two games were released at the same time on October 10, 1993, and look and play similarly due to their simultaneous development cycle and low budget. In the words of The Nerd: "these games are notorious for their legendary ass-suckage." These two games are considered the best games for the CD-i even though they are commonly considered to be horrible.
Link: The Faces of Evil
The story begins in Hyrule Castle, where a bored Link discusses with King Harkinian the prospects of new adventure. Soon Link's hopes are fulfilled, as a wizard named Gwonam arrives on a magic carpet, telling them that Ganon and his minions have taken over the island of Koridai and, according to a prophecy, only Link can stop them. Link is transported to Koridai and the wizard shows him the fabled island's giant stone statues known as the Faces of Evil which Link must conquer. During Link's time in Koridai, Princess Zelda is kidnapped by Ganon and imprisoned in his lair.
Questing to rescue the Princess and to liberate Koridai, Link is sent by the Ice Queen to Fortress Centrum to retrieve the Treasure of Deah. At the fortress, Link finds what appears to be a sleeping Zelda. Once awakened, however, the figure transforms into Goronu, a shapeshifting necromancer who works for Ganon. After defeating Goronu, Link retrieves the Crystal of Reflection, which allows his shield to reflect curses.
Link then proceeds to defeat Ganon's minions, which include the revived Goronu, the anthropomorphic pig Harlequin, the armored pyrokinetic Militron, the three-eyed wolfgirl Lupay, and the gluttonous cyclops Glutko, the last from which the Book of Koridai is retrieved. A translator named Ipo reveals that the book itself is enough to defeat Ganon.
After trekking through Ganon's Lair, Link finally reaches Ganon, who attempts to recruit Link with the promise of great power and the threat of death. After the ensuing climactic battle, Link imprisons him in the Book of Koridai and then awakens the sleeping princess Zelda. Gwonam appears and congratulates Link on imprisoning Ganon. He shows the two a recovering Koridai and declares Link the island's hero. However, Zelda refuses to kiss him as a reward.
Zelda: The Wand of Gamelon
King Harkinian announces his plan to aid Duke Onkled of Gamelon when the latter falls under attack by Ganon, and orders Zelda to send Link for backup in case that he does not return from his mission within a month. A month passes without word from the King, so Zelda sends Link to find him.
When he too goes missing, Zelda ventures off to Gamelon to find both Link and the King. During Zelda's time in Gamelon, Impa discovers that King Harkinian has been captured, and that Link has engaged in a battle, the outcome of which is unclear. As she adventures across the island, Zelda meets many friendly characters and battles with many monsters and enemies including the villains Gibdo and Iron Knuckle. Along her travels Zelda battles the sorcerer, Wizzrobe, to free Lady Alma, who gives Zelda a canteen that she claims Link gave her in exchange for a kiss.
On reaching Duke Onkled's palace, Domodai Palace, it is revealed that Duke Onkled has betrayed the King and is working for Ganon. Zelda storms the palace, kills Ganon's minion Hectan, and saves an imprisoned Spaniard named Fari who used to work for the King. Fari reveals the secret entrance to Onkled's chamber, and when they confront him he reveals the entrance to Reesong Palace, where Ganon has taken residence.
Zelda travels to the Shrine of Gamelon to defeating the head-switching chimera Omfak and obtain the Wand needed to defeat Ganon, and she also visits Nokani Forest to obtain the magic lantern needed to clear the darkness around Ganon. Finally at Reesong Palace, Zelda fights Ganon, incapacitates him with the Wand, and rescues her father. Back at Hyrule Castle, Duke Onkled is turned over to the king, begging for mercy. He is arrested and punished by becoming a lowly drudge for the King. Although Link's whereabouts are still unknown, a comment by Lady Alma prompts Zelda to throw her mirror against the wall, and as it smashes, Link magically materializes, seemingly having been trapped in the mirror. They then start laughing because they're happy that all is well again.
Why Both of These Games Suck
- Very poor and cheesy animated cut-scenes.
- These cutscenes are so infamously bad, that the internet has used the crap out of them in YouTube Poop videos even to this day. The developer, Animation Magic, also developed the MS-DOS video game I.M. Meen, where the animation looks very similar to these two games. In fact, I.M. Meen has been used alongside the Zelda CDi and Hotel Mario games in several YouTube Poop videos.
- The instruction manual is barely helpful, only 6 pages spread out with other languages.
- Poor and messy controls, with only two buttons used for the games. The first button is used to attack while the second button is used to enter building/dungeons, open the menu (see #4) and use items as in The Angry Video Game Nerd's review of the games.
- A big problem is to access the menu, you have to press down and the second button simultaneously, but only when away from the front doors.
- The only way to get Rupees is to use the sword attack on them, which slows you down. In regular Zelda games, you can just walk over them.
- There are only three items you really need in both games: lamp oil, ropes and bombs and they cost a lot of Rupees. (These are the 3 items Morshu lists in his introduction cutscene)
- If you use any lantern oil, it only lasts for a few seconds and if your timing is off-key, you'll be stuck in the dark with no clue of how to continue the game.
- Background structures can block your path.
- You can't jump down. Also, if you're to close to the top of of the screen you can barely jump at all.
- You have to buy multiple ropes to get through each level since Link/Zelda doesn't just re-use the same rope again and again. This means if you run out of ropes halfway through a level you have to die on purpose and restart the whole level again.
- When fighting enemies, you have to avoid the nearby characters or you'll end up talking to them (since the talk button is mapped to the attack button).
- It doesn't even make any sense for there to be darkness in some levels - for instance, an area high up in some trees at daytime.
- Collision detection is so bad that enemies have to be hit in the dead centre of their sprite in order to damage them. Some enemies immediately spawn near you, giving you cheap hits on the way.
- The final boss battle with Ganon is so easy, you can kill him with just one hit using the correct item, with the Book of Koridai in The Faces of Evil and the Wand of Gamelon in Wand of Gamelon.
- Also if you die while fighting the boss in The Faces of Evil, you have to beat him again while going through the level and the enemies in it.
- Good soundtrack.
- Without this series ironically we wouldn't have Youtube poop
Another Legend of Zelda game was released for the CD-i, titled Zelda's Adventure, which featured a different developer and perspective than its predecessors.