Mega Man X7, or Rockman X7 (ロックマン X7 Rokkuman Ekkusu 7) in Japan, is an action platformer game by Capcom and is a part of the Mega Man X series. It is the sequel to the 2001 game Mega Man X6 which was released for the original PlayStation. It received a worldwide PS2 release in 2003 and 2004. It also received a South Korean-exclusive PC port in December 2003.
After the events of Mega Man X6, the Maverick Hunters face off against a vigilante group, Red Alert, after one of its members, Axl, quits from the group. Its leader, Red, challenges the Hunters into a "contest": whoever can capture or destroy the most Mavericks will keep Axl.
Why It Sucks
- The game features an automatic lock-on system that takes away half of the challenge and fun that was present in all of the previous Mega Man games.
- Heavily flawed and unnecessary 3D gameplay that was only added in order to capitalize on the 3D craze back then.
- Zero was nerfed to hell and back: his saber swings while on the ground are slow as molasses, imprecise and just not fun to use and his aerial swings are simply horrendous.
- An awful camera which feels sloppy and is barely controllable, resulting in many nuisances through the game.
- Slow and dragged out gameplay in both 3D and 2D sections.
- Despite what the cover is showing, X, who is the title character and the main protagonist of the series, is not playable until you either defeat all 8 bosses or rescue 64 out of 128 reploids, which is extremely tedious and time-consuming. It's like calling a game Sonic the Hedgehog but the titular main protagonist of the series isn't playable for the majority of the game.
- Speaking of that, the front of the cover is somewhat misleading since the game mainly focuses on Zero and the new character, Axl.
- It should be mentioned that in the Japanese cover, X is in the background.
- Bland graphics.
- Questionable collision detection.
- Wall jumping is entirely unreliable on the 3D sections.
- Axl‘s Copy Ability can only work if you defeat Mavericks using a special shot. However, he can only copy enemies that are the same size as him, and said special shot does very little damage, with most enemies being able to take quite a few hits before dying.
- Even then, this ability is barely explored and is only useful in a small handful of areas.
- X is far too overpowered compared to the other playable characters.
- The weapons suck, as they have very limited ammo, are extremely weak, and are not fit for 3D.
- The Glide Armor, which is the only Armor available in the game, also sucks tremendously.
- A weak and uninspired storyline, complete with an extremely obvious and predictable plot twist involving Sigma, who lives again.
- The Parts system of the previous games was severely dumbed down and now only consists of a generic upgrade system that barely changes the character's attributes.
- On that note, the rescuable Reploids make a return. But much like in Megaman X6, they are poorly placed and are permanently wiped out of your save if they get damaged. In fact, it is more of a problem here since they can be killed by everything in the game, in contrast with X6 where only type one enemy could kill them.
- Upgrades like Heart Tanks and Sub Tanks are also located in awful places. They are either in plain sight or in frustrating locations.
- Plus, there are only 8 Heart Tanks to be collected in the game, and they have to shared between 3 characters.
- On that topic, no sound effect of any kind plays when picking up a Heart Tank.
- The game is filled to the brim with lazy and half-baked level design with very little thought put into it.
- The boss fights (while not nearly as bad as X6) are bland: they're far too long for their own right, tedious and irritating, among these include:
- Mega Scorpio is an OK intro boss, and is an easy boss fight.
- Soldier Stonekong is an pretty cool boss due to his appearances and his attacks are easy to avoid (making him the first Maverk that players should fight first), but it gets tiring as Axal due to how you must hold the attack button.
- Splash Warfly is a pretty cool boss (even tho he is a water boss fight) as his attacks are not too hard, but not too easy at the same time, while not the best, he has the best fight in the entire game.
- Vanishing Gungaroo is cute, but his battle gets annoying as he has two phases:
- The first phase (the Kangaroo Ride Armor) isn't too bad, but the mech's attacks hit hard.
- The second phase (Gingaroo himself) in incredible annoying, he is always moving and his attacks are hard to avoid.
- Ride Boarski has a pretty appearance of being Boar-theme Maverik that can transform into a motorcycle, but his fight can get annoying as he never stands still.
- Tornado Tonion is incredible stupidity, he is based off of a freaking onion!!!!!!!!!!!!!!!
- Wind Crow is incredible annoying a his battle takes place on an air ship, his attacks can knock you off easily.
- Snip Antestor is a pain in a butt as he constitly hids under the arena and has all of the enemys attack you.
- Flame Hyenard is the most infamos boss fight and is one of the worst Maverik fights in the ENTIRE Megaman X franchies!!!!!!!!! His attacks are incredible annoying to avoid and the most infamos part is, he always shouts "BURN! BURN TO THE GROUND!" every tine he attacks, and he never shuts UP!!!!!!!!!
- Mole Bore is an OK boss and is a nice call back to the original Mole Borel enemys from the first Megaman X game on the original SNES.
- The boss battle with Red is extremely frustrating since you fight him in a stage with really small platforms (similar to Gate's boss battle from the previous installment), making it easy for him to throw you off, killing you instantly. This is made worse thanks to the atrocious camera since it can prevent you from seeing Red's attacks.
- The final boss fight agents Sigma is alright, but both phase have problems:
- The first phase against Sigma is alright, but is a complete joke as he can be stun locked by his weakness.
- Second phase against Sigma is pretty cool as he is gigantic, and he has a wide vritity of moves, but his battle can be a pain in a butt as his boss fight takes place above space, and his punch attack can send you off the arena were you be instantly defeated.
- Terrible and annoying English voice acting, not unlike the fourth game or Mega Man 8, including the infamous line "Burn to the ground!" being repeated by Flame Hyenard multiple times.
- Tries way too hard to give players a sense of nostalgia of previous games in the series by reusing several levels, enemies and other aspects from them, such as some enemies and the intro stage from the original Mega Man X.
- The PC version is a straight and effortless port from the PS2 version with no PC-friendly settings. To elaborate, the screen resolution is fixed (and thus the game looks ugly when played on higher resolutions), the control scheme is modelled after PS2 controller buttons, and finally unlike the first, second, third, fourth, fifth and sixth games, there is no quit menu, so you‘ll have to close the game using the Alt+F4 key or the Task Manager.
- The game treats the player like an idiot and gives tutorials on how to use even basic self-explanatory things like the stage select menu.
- Cutscenes are way too long due to the incredibly slow dialogue boxes that can't be fast-forwarded or skipped.
- When facing Mavericks, using a weapon they are weak against barely does any damage to them. It also stuns them and gives them invincibility frames, making it impossible to kill them quickly.
- Axl is almost the same as X in this game due to sharing the same special weapons. The only difference is that Axl has the previously mentioned Copy Ability and has no Charge Shot. Fortunately in the sequel he plays more like an upgrade of Bass from the classic series, being able to shoot in multiple directions as well as having his own special weapons.
- Invincibility frames don't save you from lava unlike previous games. This is especially annoying in the 3D section of Flame Hyenard's stage.
- The story is a mess and is filled with plot holes.
- X in this game is very unlikeable, being extremely whiny and always talking about wanting no violence.
- The Maverick roster is arguably the worst in the series in terms of designs, levels, and weapons. One of them is based on an onion.
- There are no codes for X's Ultimate Armor or Black Zero, both of which had been around since X4.
- Despite being bland, the graphics are mildly decent.
- To its credit, the swappable character mechanic is pretty cool.
- The game's soundtrack, despite not being as good as previous installments, does feature some enjoyable tunes.
- Axl gets a lot of character development and is actually a pretty likeable character..
- The Japanese opening theme is a MASTERPIECE to listen.
The game received mixed reception amongst critics; Game Ranking gave it a 59.42%, Game Informer gave it a 7.5 out of 10, and AllGame and GameSpy gave it 2 out of 5 stars; however, Mega Man fans are much harsher towards the game, declaring it to be one of the worst games, if not the absolute worst in the entire Mega Man franchise.
ProJared gave the game a bleeding ear out of 10, describing it to be obnoxious and irritating.
The character of Axl was also disliked by players and fans for stealing the spotlight from X, until the release of Mega Man X8, a game which itself has been deemed a massive improvement over this game.