Motorcycle Club is a racing game developed by Kylotonn Entertainment and published by Maximum Games in conjunction with Bigben Interactive for PC, PlayStation 3, and PlayStation 4. The PC version was released on November 28, 2014, with the console versions being released on January 20, 2015.
Why It Sucks
- Awful, ear-bleeding sound effects
- Almost non-existant music
- Terrible, samey track design
- Poor controls
- Shaky, disorienting camera
- Slow sense of speed
- Mediocre visuals
- The game is based almost solely on the ability of switching between three different bikes on the fly, which itself is underdeveloped because you'll be using the superbike for the majority of the time, only switching when the road or turn calls for it
- The "club" aspect of the game is also underdeveloped, as you can only customize your rider's helmet, leathers, and apply a stock logo. Also, there's no way to create your own club and no way to invite your friends, so why even call it Motorcycle Club?
- Mundane mid-race challenges and objectives (does a doing the same race five times in a row sound like fun to you?)
- Races feel like they take an eternity to complete due to the unbearable audio and every lap of a three-lap race being two minutes each
- Misrepresentation of officially licensed motorcycles; the Kawasaki Ninja 300, on-paper, has great handling but slow acceleration and a low top speed. However, the game indicates that its greatest strength is acceleration, while also having poor handling.
On Metacritic, the PS4 version has a Metascore of 26 based on four critic reviews. It is currently the fourth lowest-scoring PS4 game on the site.
The game was number four and five on the "Top 10 Worst Games of 2015" lists on Watchmojo and Angry Joe, respective. In particular, Joe went as far to claim this game is the equivalent of Ride to Hell 2.0 due to the poor handling of the motorcycles.