No Man's Sky is an action-adventure survival video game developed and published by the indie studio Hello Games for PlayStation 4 and Microsoft Windows. An updated version for Xbox One will be released on July 24, 2018. PC and PS4 versions will recieve this update for free on the same day.
The game is said to be able to produce over 18.6 quintillion different planets to explore.
Why it Sucks
- It cost $60 at launch, yet it feels like an early access game.
- False advertising: In many interviews Sean Murray, the lead developer, was asked about features would be included in the game and he said yes to almost everything. The trailers were equally misleading, containing features that never made the final game such as giant spacefleets fighting. When the game was released, gamers quickly found that most of those features are missing. The game was even investigated for false advertising claims just like Aliens: Colonial Marines.
- When the game was investigated for False Advertisement claims, it was talked about in a newsbeat story on the BBC!
- Quantity over Quality. The entire game is sold on how big its world is instead of what you can do in that world.
- Mediocre space combat.
- While the game can produce 18.6 quintillion planets through procedural algorithms, those quickly exhaust the available assets and become repetitive and similar. Often you'll find planets and species that look almost exactly the same except for a few very minor differences and sometimes the creatures look really ugly. Some planets are even empty. Once you see a few planet types, you've pretty much seen everything the game has to offer because all the other planets are just the same with very minor reskins.
- Due to the procedural nature of the planets, all of them more or less function the exact same.
- The advertising essentially claimed that this entire massive universe had been pre-made, but it actually just denotes the number of possible states the procedural model can generate. Far from having a vast, fixed universe to explore, the game actually only bothers to remember the last five or so star systems you visited.
- Several delays, yet many of the promised features were not found in the final product at launch.
- Zero plot or true objectives. Update 1.3 added a Mission system and according to the devs it had 30 hours of story content, however, this story mode is nothing but fetch quests with a Big Clever Narrative about how the entire game is just a simulation in the mind of an AI or some nonsense like that.
- Frequent crashes in early versions.
- dreadful inventory management.
- The interface requires you to hold a button for seconds to do any action in the game, and there is no option to make it so you can merely click or press a button to do actions in the game.
- Many solid models in the game such as Ore and Stone are missing. Only textures exist and they disappear when you get close to them.
- Alien species you find in planets do nothing but stand in the same place and talk to the player.
- If you start the game in a hostile or dangerous planet, leaving it might prove too difficult.
- It took over a year to make multiplayer possible and even then the multiplayer is lackluster.
- Gameplay becomes boring and tedious quickly after you leave the first planet. Soon you realize that the game boils down to basically nothing but mining resources to go to another different planet, rinse and repeat. While Hello Games has added many features over time, none do much to change the fact that the gameplay is still nothing but farming resources to make tools to farm resources slightly faster.
- Once you get past the premise of a giant universe to explore, you realize that this is just another survival crafting game.
- Reaching the galactic core does nothing but resetting the game in a new galaxy, causing you to lose technological progress made up to that point.
- The idea of visiting different planets and galaxies in space is rather creative.
- The soundtrack is nice.
- The art design can at times be gorgeous.
- It can be an oddly relaxing game to play at times.
- While the damage may be already done and they should've done so before launch, Hello Games deserve a bit of credit for trying to add new things and improve the base game at no additional cost.
- Some of the newly added features reduce the tediousness of the game even if just slightly, for example, you can now summon your ship instead of having to backtrack constantly to find it again.
Initially, the game was highly anticipated and overhyped by gamers, to the point that when the game was delayed the developers received death threats. It was one of the most hyped indie games ever, and after some delays, it was released worldwide in August 2016. While the game was fairly well received by pretentious critics, gamers were strongly disappointed and angered by all of the missing features that were advertised. Many compared this situation to what happened with Aliens: Colonial Marines. As of this writing, the game has a "mostly negative" rating on Steam, with many of the user reviews being extremely negative.
Several reviews have pointed out that the game feels more like a beta proof-of-concept or an engine test rather than a finished product and that 10-15$ should've been a more reasonable price.
Angry Joe gave a 5/10 score (mentioning its the most painful 5/10 he's ever had to give), explaining that the first couple hours are enjoyable and that the game had a solid foundation and potential, but nothing more because then you realize there's nothing to do.
Due to Steam's refund policy that doesn't refund any games played for over 2 hours, many users were very angry and felt like they got cash-grabbed because they spent 3-4 hours at the enjoyable first planet before later finding out that the rest of the game is repetitive and boring. Later, Steam offered No Man's Sky refunds regardless of playtime. This is the first game that Steam has offered a special refund policy for a game.
The developers kept internet silence over the release and the missing features. Neither Hello Games nor Sean Murray tweeted anything for over a month after the game was released. After a month of internet silence, Hello Games had released a major update for the game called "The Foundation Update" which allows players to create bases and experience new modes for the game like Survival mode which is just a hard mode that provides limited resources and drains health quicker than usual. However, it wasn't enough to bring back the 90% of players that have abandoned the game.
On March of 2017 Hello Games released a second major update called the "Pathfinder Update" which adds more advanced graphics for the PlayStation 4 Pro console and also a permanent death mode where you lose your progress if you die.
Reviewer DarklordJadow1 made a review of the game in 2018, in which he continuously mentioned how long it took for features to be updated and how little they did to improve the game from the version at launch. DarklordJadow1 pointed out that even putting aside the overhype and false advertisement, No Man's Sky is still a bad game because of its shallow repetitive nature of it.
Click here To go to the reverse world article, "Yes Lady's Land"