Why It Flopped
- The very concept of the console itself was a bad idea; mobile Android games are designed to be played on a phone for a few minutes, NOT on a TV for long doses. There's so many Android tablets and handheld devices such as Nvidia Shield or the GPD XD, there's no need to transform it into a video gaming console.
- If you have a Tablet, an HDMI cable, and a compatible controller, you already have a better Ouya.
- Most people who did own an Ouya didn't actually buy any games and just abused the "free-to-play" demos.
- Poorly designed controller with buttons that frequently get stuck in the frame itself, the right analog stick snagging, no Pause button, unresponsive touch pad, clunky method of replacing batteries, and a lag between the console and the controller. Gamers could also use Xbox One, PS4, and Wii controllers, but only for compatible games.
- Extremely poor internet connection.
- Indie developers were not interested because Steam, Xbox Live, and PSN were much better options for them to publish games.
- Poor hardware that had trouble playing games that played flawlessly on smartphones.
- Focused on casual gamers rather than hardcore.
- Many of the games focused on a free-to-play aspect, meaning that while most of the games were free, you'd have to pay money for more content.
- Lacked games worth playing. The best selling game was Towerfall, but it only sold 7,000 units.
- By the time it was released, smartphones and tablets could do what the Ouya did better.
- Advertisement for Ouya at E3 2013 was like a lemonade stand, even the police tried to shut them down.
- This advert. No words can describe how horrible it is.
- It was very easy to hack and mod.
- It is great to use as an Emulator.
Initially, interest in the Ouya was extremely high, that quickly dropped and most became skeptical because a Tablet could do the same. Upon release, the Ouya sold terribly and was a commercial failure. In just two years, Ouya Inc. was unable to pay back the debt of an investor and was forced to sell. It was then bought by Razer Inc., which discontinued the Ouya, but not its assets. Gamers that still owned the Ouya could access Razer's Forge microconsole.
The Ouya has a rating of 2.89 on GameFAQs.