Pokémon Shuffle Mobile, a version for Android and iOS, was released on August 24, 2015 in Japan, on August 31, 2015 in most English-speaking countries and on January 20, 2016 in Germany.
Similar to Pokémon Battle Trozei, the gameplay involves matching 3 or more Pokémon icons to defeat and capture wild Pokémon.
Why It Sucks
- Much like Rusty's Real Deal Baseball and Nintendo Badge Arcade (Nintendo's other Free-to-Play 3DS titles), the game uses the freemium model (often called "Pay-to-Win" by gamers), and it shows.
- It costs 1 heart to play; even after winning the level you lose your hearts anyways.
- Some capture rates are way too impossible for some of the Pokémon.
- It takes 1 hour and 40 minutes (2 hours and 30 minutes for mobile) to get your 5 hearts back.
- Mega Gengar and Mega Glalie force you to use items to even beat them.
- The Mega Evolution music is annoying to listen to and has no way to skip it or turn it off.
- You even lose your 5 hearts after the first few stages of the game.
- It is a rip-off of Bejeweled, much like many other games that use the freemium model (such as Candy Crush Saga and it's many spin-offs).