Rambo: the Video Game is a 2014 video game based on the Rambo franchise and released on the PC, PlayStation 3, and Xbox 360. It was developed by Teyon and published by Reef Entertainment.
The game follows the first three films: First Blood, Rambo: First Blood Part 2, and Rambo 3.
Players control John Rambo and use various weapons for combat. Terrain can be destroyed with explosives, and Rambo can use Wrath to slow down time and recover health. Overall gameplay is in the form of a rail shooter with occasional quick-time events.
Why it Sucks
- The graphics are terrible, to the point that the game looks like it was actually released in 2008.
- The rail shooting gameplay was considered a major letdown when it could have been a first-person shooter game or an open world exploration game.
- Most of the game's dialogue are poor-quality audio bytes taken straight from the movies. The rest are new recordings also of low quality. Some audio clips are even reused over and over again, especially in the final mission where you'll hear a guy yelling "Come on comrades! He's man not a God!" roughly every 7 seconds. This was done because the actor who played Rambo for the movies, Sylvester Stallone, refused to do voice acting for this game.
- The game makes a seriously poor attempt at adapting the first film's story; notably, Rambo can kill any cop that attacks him despite the fact that he only accidentally killed one cop (Art Galt) in the movie. The game encourages players to shoot their guns off their hands or their legs (killing them results in a score penalty), which doesn't really matter in the long run.
- Most of the characters don't look the same as the ones in the movie, with Rambo himself looking the worst.
- Rambo is extremely deformed and looks like he has a plastic hair wig and sausage links for arms.
- Teasel's face looks completely different than the movies he appeared in as well, to the point that he cannot be recognized as the same person in appearance. He appears to weigh less than he did in the movie due to his face being not as wide. Also, his eyebrows are always slanted. This model was recycled every time for the other police officers and the Russian soldiers later in the game.
- Despite the game's original music being composed by a Teyon staff (Jakub Gawlina) in the credits, the game heavily recycled the Jerry Goldsmith score that keeps repeating throughout the game, especially on the First Blood Part II Chapter.
- The game's aiming is inaccurate, making firing at enemies difficult.
- There is little difference with the main and secondary guns used in the game, with the only major difference being that some guns have more ammo than others.
- Quick time events are used heavily throughout the game.
- The game often crashes/freezes, ruining the progress of the game.
- The game offers just over two hours worth of overall content, but unfair difficulty on the last level stretches out the experience.
- You commonly only have cover that can be decimated despite the game being a cover based shooter and you take massive damage if your cover is destroyed.
- The reloading minigame is terrible and can be easily exploited, as you can reload constantly until you get two times the amount of ammunition in your clip.
- Grenadiers are extremely overpowered. You only have a few seconds to shoot the grenade, and your weapon can only shoot a few shots at the accuracy required to shoot down the grenade.
- Wrath mode is poorly implemented. It's a poor man's version of Sega's Rambo Arcade's Rage Ability.
- Wrath mode upgrades are virtually useless. The Wrath mode upgrades don't actually work as the description say they do (for example the upgrade that reduces the usage of Wrath mode to one quarter as fast as before only reduces it to one third). On top of that, the Wrath mode upgrades don't even work most of the time due to a game glitch. Also, the third and fourth Wrath mode gauges drain completely in less than 2 seconds, making them almost useless.
- The perks system is poorly thought out. One perk only works in one level and the game doesn't explicitly tell you this, letting you use it until you realize that it does absolutely nothing!
- The enemy AI is dumb, excluding the final level in the game.
- Every enemy is thrown at you in the last level, including additional enemies such as tanks and helicopters, and commanders that double the damage output and defence of all enemies, making it unbelievably hard for no reason and creating a massive difficulty spike out of nowhere. To counteract this the game allows you to retry at a checkpoint as many times as needed to finish, which is not consistent with all previous levels in which you can only resume from a checkpoint five times.
- And finally, to rub salt into the wound, the game is, unfortunately, not a console port of a similar (but better received) light gun arcade game by Sega in 2008.
GameRankings and Metacritic gave the Xbox 360 version 40.00% and 28/100, the PC version 32.93% and 34/100, and the PlayStation 3 version 22.50% and 23/100.
Angry Joe gave it a 2 out of 10 and stated the only reason it wasn't lower was because he laughed at how bad it was.