Rayxanber II is a Shoot'em Up game released in 1991 for the PC Engine CD by Data West. You control the RT-X fighter, which must take down the forces of the alien Zoul Empire.
Why it Sucks
- Broken, unbalanced difficulty. Your ship is very slow and pathetically weak, and the screen gets flooded by enemies very fast.
- Power-ups are mostly useless, as not only you can't stack them, you must also consider the direction when picking the power-up items.
- The special weapons can be charged, but the charged shots are even more useless than the regular shots, since you can't shot again until the shots disappear from the screen.
- Large enemies are big bullet sponges, requiring a lot of punishment to be destroyed to the point that it's just better to avoid them unless you are using a turbo controller.
- Using the dash button sends your ship flying maddeningly fast to the direction pressed, which often caused you to crash into enemies or scenery.
- Uneven checkpoint placement. Whenever you reach a boss the screen fades to load a new are, which counts as a checkpoint and most of the time will have no power-ups for the player.