Resident Evil: Operation Raccoon City is a third-person shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360, co-developed by Slant Six Games and Capcom. It was released on March 20, 2012 in North America, March 22, 2012 in Australia, March 23, 2012 in Europe and April 26, 2012 in Japan.
For some reason Slant Six Games added material from the multiplayer of the cancelled Star Wars Battlefront Online onto the disc, which (most likely along with the game's bad reception) caused Capcom to cancel their next project, and later caused Slant Six Games to shut down.
Why it sucks
- Terrible use of source material. This game has segments taken from Resident Evil 2 and Resident Evil 3: Nemesis, but it feels and plays more like a generic FPS with zombies rather than a Resident Evil title. There is barely any strategy, you just shoot everything that moves.
- Screws with the story of the older games. The worst part about this is that this game has a sequel-based ending and was supposed to be the first game for an alternate universe continuity, but luckily, since this game had a terrible reception and due to a scandal with Star Wars: Battlefront 3's files somehow ending up on the game's discs, Capcom cancelled the sequel and forgot about it.
- Stock generic playable characters (yes, even HUNK).
- At some point, game's creative director Adam Bullied revealed that one of the characters, Crispin Jettingham (Dee-Ay), is a homosexual. Such decision was made because Bullied didn't want team's captain to be another "generic, square jawed, cool headed, Caucasian tough guy". While it sounds understandable, there are two problems: 1) Just like the others, Crispin is still a pretty generic and uninteresting character. It's not even mentioned anywhere in the game that he is gay; 2) How making him gay automatically prevents him from being generic? There was no any other options or ideas for him?
- In a way with exception for Dee-Ay, every new character was made generic with barely any attempt to exploit them. The game had a marketing campaign (named Inserted Evil) that explored the new characters and the Resident Evil lore more than the game itself did!
- Horrible team mate Artificial Intelligence, they never help you when you need it.
- Many bugs and glitches.
- Cumbersome controls.
- Poor camera.
- Bad mission design. For example, in one of the levels you have to pass through a graveyard, with hordes of zombies coming out of places like small crypts (plus it's just the same zombie cops and civilians). Also, some things do not make any sense lore-wise, like why is Umbrella's underground Raccoon City laboratory where Birkin works is being guarded by UBCS?!
- Bad online gameplay experience.
- Retro pre-rendered sequences.
- Undetailed character models. Also, when human enemies or teammates turn into zombies, they still look the same in appearance (the only difference they have are red glowing eyes).
- Unimpressive set pieces.
- Little enemy variety. Often when fighting zombies, you will see a LOT of the same zombie model(s) in the hordes.
- Human enemies are such bullet-sponges that even headshots barely help, also some of the cases are ridiculous, for example, Ada takes more bullets than Nemesis.
- There is an online VS mode which allows one of the players to control Nemesis, however, this mode is Xbox 360 exclusive.
- Online play sucks due to the lag and thanks to the use of the mechanics of the campaign.
IGN's review stated "An actual zombie outbreak would have been less tragic," calling the game "little more than a poor man's SOCOM and a destitute man's Resident Evil." GameSpot echoed these sentiments, stating that the game "is a frighteningly flawed action-heavy spin-off that withers in the shadow of its superior alternatives".
Edge gave the game a 3 out of 10, concluding that "it’s hard to see what this distinctly low budget shooter has to offer beyond yet another return visit to already blood-saturated and well-trodden ground." Game Revolution even went as far as to say that the game has hurt the Resident Evil brand name, and that the game "should never have had the Resident Evil name attached to it. It smacks of purely business-oriented decision-making.
GamesTM gave the game 3/10, criticising the teammate AI, glitches, and unimaginative set pieces after having played the single player mode. GamesTM would revisit the game after its release to review online options, and largely came to the same conclusions, criticising the poor AI and mission design, although they did state that the game was better online than offline. Once again, they awarded the game 3/10. Eurogamer called it an "under-designed and under-produced nightmare...that delivers the bare minimum in every category." GamesRadar summed up its review with "poor design choices, narrative missteps, and technical issues combine to make this one of the worst Resident Evil games to date." Game Informer ended their review with "Not even online play is enough of a reason to warrant checking out this botched experiment with the Resident Evil brand.