Revolution 60 is an adventure game designed and published by Brianna Wu under the Giant Spacekat banner for mobile and PC platforms. It was released in July 2014 for iOS and Android before being ported to the PC in August 2016.
The game was first announced at PAX East in March 2013. It was originally slated to release in late 2013 before being delayed. In July 2013, the company ran a Kickstarter campaign which asked for $5,000 to port the game to PC and Mac. Said campaign raised $12,728 donated by 392 backers.
Why It Sucks
- Dumb plot.
- One-dimensional and bland characters.
- Ugly visuals.
- Wu, if your game is supposed to enforce diversity and female empowerment, then why did you make the women in this game have hourglass figures, skin-tight outfits, short skirts, and wooden personalities? You just ended up making yourself look sexist.
- The entire game has a lazy feeling, too, with clearly copy-pasted character models (every character model uses the same base mesh), flat backgrounds, and environments lacking details such as textures or props.
- Despite this, it's a whopping 777 MB to download. You could play much better mobile games and still have more storage left.
- Awful voice acting.
- The gameplay is nothing but quick-time events.
- The only major difference graphically between the iOS and PC versions is that the PC version has added lighting effects.
- The PC version has a game-breaking bug that makes it impossible to beat the game (though this may actually be a blessing in disguise).
- It's priced at the "budget" price tag of $10, which is ludicrous and insulting for a product this unfinished and boring.
Despite the iOS version receiving a Metacritic score of 73, indicating "mixed-to-positive" reviews, gamers blasted Revolution 60, with a user score 2.2. Likewise, its Steam page has a rating of "Mostly Negative."