Revolution 60 is an adventure game designed and published by Giant Spacekat for mobile and PC platforms.
The game was first announced at PAX East in March 2013. It was originally slated to release in late 2013 before being delayed. In July 2013, the company ran a Kickstarter campaign which asked for $5,000 to port the game to PC and Mac. Said campaign raised $12,728 donated by 392 backers.
Why It Sucks
- Confusing plot.
- Ugly visuals with a terrible color palette that can be a real eyesore.
- Wu, if your game is supposed to enforce diversity and female empowerment, then why did you make the women in this game have hourglass figures, skin-tight outfits, short skirts, and wooden personalities? You just ended up making yourself look sexist.
- On the topic of female empowerment, the characters are very one-dimensional and uninteresting, making them WEAK female characters.
- The entire game has a lazy feeling, too, with clearly copy-pasted character models (every female character model uses the same base mesh), flat backgrounds, and environments lacking details such as textures or props.
- The enemies are also lazily modeled: all the Geishabot enemies are identical, as are the Fifth Column soldiers.
- You fight the same Bruiser boss four times in the main story.
- Incredibly poor use of lighting effects, to the point that often the only shading going on is used to establish character and environment shadows. This makes the characters look jarring and out of place in darker environments.
- Environment re-use is also rampant (One specific connecting hall junction is used in the game upwards of 8 times). The repetitiveness makes the environments seem lifeless and makes the layout confusing.
- The game constantly flips asset without giving credit or even steal them from other games such as Second Life.
- The game’s soundtrack is composed almost entirely with royalty-free music pieces used without giving credit. Brianna Wu claimed that she made a track for the game herself, but it turns out to be stolen and altered just like the others.
- Despite the lazy production and asset recycling, the game is a whopping 777 MB to download.
- Awful voice acting.
- The gameplay is nothing but quick-time events and typing words in the Steam version.
- The only major difference graphically between the iOS and PC versions is that the PC version has added lighting effects and some QTEs are changed into sections where you have to type words.
- A clunky combat system (which poorly rips off the Mega Man Battle Network series' battle system) that makes fights very repetitive.
- Hitbox Dissonance: both the main character and the enemies can be hit by attacks that landed nowhere near them.
- The PC version has a game-breaking bug that makes it impossible to beat the game unless you pause the game and change to Mouse controls (though this may actually be a blessing in disguise).
- Overpriced at $10, which despite being a budget price is still too high for how little actual content there is.
- The game is very poorly optimized for iOS, mainly due to the overly high complexities of some of the flipped assets.
- If you run out of health in combat, you can just immediately use a medical kit to be restored to full health. Medical kits are extremely plentiful, this takes away what little challenge the game has.
- Brianna Wu also doesn't allow players to mod the game, which pretty much kills off any chances for the game to be improved.
Despite the iOS version receiving a Metacritic score of 73, indicating "mixed-to-positive" reviews, gamers blasted Revolution 60, with a user score 2.2. Likewise, its Steam page has a rating of "Mostly Negative."