Santa Claus saves the Earth is an 2002 Christmas themed platform video game developed by Ivolgamus Games and published by Telegames for the Sony PlayStation and Nintendo Game Boy Advance.
On the 24th of December, only one day left before Christmas, an evil fairy named Nilam uses her magic copper to send Santa Claus into an Enchanted Land. With only a few hours until Christmas, Santa Claus must travel through the lands and stop Nilam in order to save Christmas.
Why it Sucks
- Misleading title, Santa (as the plot of story implies) is actually saving Christmas, not the Earth.
- You only have 2 options.
- Very poor sprites and graphics.
- Poorly integrated cut-scenes.
- Poor controls, Santa moves and controls way too slowly.
- No real jumping; when you jump you float upwards, and then you quickly drop down to the ground like a brick.
- The levels themselves are large, spacious and very maze like, making it easy to get lost in.
- Very poor navigation, in order to beat each stage, you have to get three yellow triangle shape keys to unlock the next level, but due to the aforementioned level design, it can be easy to get lost in, not to mention you wouldn't know any of this unless you looked it up.
- Useless power-ups; the snowballs and tomatoes are alright, but the green sack has horrible range and you have to hold the attack button and time each swing and hope that it hits the enemy, it also doesn't help the fact that you automatically moon walk when using that ability, making it more harder to hit the enemy, and the super jump ability only last for a few seconds.
- On that topic, the snowballs and tomatoes both have ammo, and you wouldn't know that unless you pause it.
- Painful and repetitive music that constantly loops. Either MIDI-based or sample/TS-404-based.
- Dreadful models, most notably Nilam (the main villain of the game).
- The screen won't scroll until Santa is three quarters away across the whole stage, and when it moves it stays in that spot until you make the effort to drag it.
- Unfair A.I. - the enemies will attack you when you are near them, and when they exit it they stop. The cave men enemies aren't that bad, but the weird cheetah guinea pig-like enemies are very fast and they can run pass you, leading them into getting some cheap hits.
- The "themes" for each levels are confusing. For example, in the first level of the game it is a forest area with the weird bird-like enemies, an iceberg-like underground area under the forest area with cavemen and cheetah guinea pig-like enemies, and if you go to the top of the area you can see rocky bits that look like pyramids in a dessert, suggesting that the forest level is an oasis.
- Also due to the aforementioned screen issue, enemies often appear out of nowhere and attack you.
- Checkpoint starvation: If you get killed, you must start from the beginning of the level.
- The menu music sounds like it belongs to a pornographic site.