Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with multiple offices around the world.
Sega developed and manufactured numerous home video game consoles from 1983 to 2001, but the financial losses incurred from their 32x, Saturn, and Dreamcast consoles caused the company to restructure itself in 2001, and focus on providing software as a third-party developer from then on.
Why It Sucks Now
- Constant conflicts between Sega of Japan and Sega of America caused lots of mistakes and mismanagement back when it made consoles and was a major contributor to it becoming a third-party publisher.
- Sega relies too much on Sonic the Hedgehog and ignores most of its other franchises. While it still supports a few of its franchises, Sonic takes too much priority for it.
- It also kept on changing the formula of Sonic repeatedly instead of sticking to what the Sonic fan base likes. Because of this, the fans are now completely polarized about what is good for Sonic and has resulted in many poor quality Sonic games.
- Sega used to be a powerful first-party console developer and manufacturer, but a large chain of flops led to it dropping for the console market.
- Genesis was Sega's most successful console, but it tried way too hard to keep it alive with add-ons instead of focusing more on its next console, Saturn. As a result, Saturn had a terrible performance in the market.
- It released too many systems and add-ons only to discontinue them quickly whenever they didn't sell well.
- Sega's mobile games tend to suck.
- It often overhypes and rushes Sonic games (with the most well-known examples being Sonic the Hedgehog (2006) and Sonic Boom: Rise of Lyric). It never bothers to release patches to fix them, because it is fully aware of how ruthless and dedicated the Sonic fan base is and will do anything to defend them on their behalf even when the games are undeniably terrible.
- For that matter, several Sonic games like Sonic the Hedgehog (2006) and Sonic Boom: Rise of Lyric have been considered as two games notable for negative reception.
- Sega over-relies on nostalgia, going as far as putting "Classic
- Sonic" in Sonic Forces right after the release Sonic Mania. Even long time fans of the franchise are now sick of the constant nostalgia-pandering.
- Shenmue, one of Dreamcast's most well-known series, was abandoned after the second game because the franchise was too much of a money sink. Yu Suzuki had to rely on a Kickstarter campaign for Shenmue III to be developed after licensing the series from Sega.
- Sega had to flat-out apologize for Sonic Boom: Rise of Lyric after its negative reception.
- Its marketing tactics for the consoles involved attacking Nintendo and later PlayStation with ads and commercials mocking them almost to the point of looking like smear campaigns. Now, it develops/publishes games for Nintendo and PlayStation connsoles. Two of these commercials are found in the Videos section of this article.
- Sega has acknowledged its decline in quality and their disrespect towards their fans by releasing bad Sonic games. Despite this, its Sonic games keep getting mixed-to-negative reception. The most well-recieved Sonic game in over a decade, Sonic Mania, wasn't even developed by Sega.
- It kept relying on AtGames to make Genesis Plug & Play systems, which always suck.
- It even made a contract with JungleTac (a company notorious for making rip-offs of other consoles) to make an officially released retro console based on JungleTac's infamous Zone series, which also happen to be Wii rip-offs.
- It made Super Sonic (who was free since Sonic the Hedgehog (1991) be an in-game purchase in Sonic Forces! Forttunately, it saw the backlash and made him free DLC.
- For all the mistakes it has done, Sega still has enough good qualities to be in Awesome Games Wiki.