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SEEEEEEEGGGGGAAAAAAAAAAAA

How the mighty have fallen...

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with multiple offices around the world. 

Sega developed and manufactured numerous home video game consoles from 1983 to 2001, but the financial losses incurred from their 32x, Saturn, and Dreamcast consoles caused the company to restructure itself in 2001, and focus on providing software as a third-party developer from then on. 

Why Sega of America Sucks

  1. The North-American commercials which insulted Nintendo and Sony constantly, they border on smear campaigns.
  2. They ended their deal with Archie Comics, ending the Archie Sonic comic series as a result, much to the disappointment of many Sonic fans.
  3. They ended the Monkey Ball franchise because the series was getting too gimmicky.
  4. Sega of America focuses way too much on Sonic the Hedgehog and ignore most of their other franchises. While they still support a few, Sonic takes too much priority for Sega. They also don't stick with what the Sonic fanbase likes. The fans are now completely polarized about what is good for Sonic, which has resulted in many Sonic games ranging from decent to awful.
  5. Sega used to be a powerful first-party console developer that competed with Sony and Nintendo but constant conflicts between Sega of Japan and Sega of America and terrible mismanagement caused a large chain of flops led to them restructuring themselves in 2001. Now they release games for Nintendo and Sony consoles.
  6. Every single console they released after the Genesis was a massive failure.
  7. Sega of America released too many consoles and accessories only to discontinue them quickly whenever they didn't sell well. At one point Sega had at least five different 32-Bit consoles announced at once, of which only the 32X and the Saturn were actually released and both flopped hard.
  8. Their mobile games tend to suck.
  9. They never bother releasing patches for Sonic the Hedgehog (2006) because they are fully aware of how ruthless and dedicated the Sonic fanbase is and will do anything to defend them on their behalf, even when the games are undeniably terrible and obviously unfinished.
  10. Sega focuses too much on nostalgia, going as far as throwing Classic Sonic in Sonic Forces right after Sonic Mania was released. Even the long-time fans of the franchise are now tired of the constant nostalgia-pandering.
  11. Sega rushes games now.
  12. Shenmue, one of the Dreamcast's most well-known series, was abandoned after the second game because the franchise was too much of a money sink. Yu Suzuki had to rely on a Kickstarter campaign for Shenmue III to be developed after licensing the series from Sega.
  13. Sega had to flat-out apologize for Rise of Lyric.
  14. Sega has acknowledged their decline in quality and their disrespect towards their fans by releasing bad Sonic games. Despite this, their Sonic games keep getting mixed-to-negative reception. The most well-received Sonic game in over a decade, Sonic Mania, wasn't even developed by Sega.
  15. They kept relying on AtGames to make Genesis Plug n' Play systems, which always suck.
  16. They even made a contract with JungleTac to make an officially released retro console based on JungleTac's infamous Zone series, which also happen to be Wii rip-offs.
  17. They made Super Sonic paid DLC in Sonic Forces! Fortunately, they made it free DLC.
  18. In 2012, they abused the DMCA to take down videos discussing the Shining Force series, even if said videos had no gameplay of the games in question, likely to increase search traffic for their trailers for the then-latest installment in the series, Shining Ark.
    • This caused TotalBiscuit to boycott all Sega products until they issue an apology. He hasn't reviewed another Sega game since then.

Redeeming Qualities

Despite all the mistakes they have made, Sega has an article on Awesome Games Wiki.

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