Silent Hill: Downpour is a 2012 survival horror video game developed by Vatra Games and published by Konami Digital Entertainment. It is the eighth installment in the Silent Hill video game series and was released for PlayStation 3 and Xbox 360.
Why it Sucks
- Boring and repetitive combat.
- Bad camera.
- The plot had some good ideas and concepts but it wasn't well executed.
- Uninteresting characters.
- Little enemy variety.
- The game focuses more on action and combat rather than survival and exploration, although not as much as in Homecoming.
- The developers had no idea how to use the Unreal Engine, resulting in lots of bugs and glitches.
- It is very short.
- Many sidequests intended to add replay value, but they become tedious, repetitive and feel out of place in the Silent Hill universe.
- Tedious exploration which requires a lot of backtracking.
- The game is a little too linear.
- There are several choices throughout the game, but many of them have no effect on the story whatsoever.
- It fails to be scary. The only attempt at horror is ugly monster designs and creepy ambient but that's not enough to make a game scary.
- Very good and detailed graphics.
- Stellar soundtrack, even though it was not composed by longtime series composer Akira Yamaoka.
- Some cool easter eggs like being able to hear the first game's theme on a Jukebox, or being able to visit room 302 (the titular apartment from Silent Hill 4: The Room).
- Good monster designs, whose presence can be warned when it starts raining or via police chatter from the radio (similar to radio static in previous games).
- It brought back separate Combat and Puzzle difficulties, a classic series feature that had been absent since Silent Hill 4: The Room.