Sonic Blast is a 2D platform video game in the Sonic the Hedgehog series, developed by Aspect and published by Sega for the Sega Game Gear. It is the final Sonic game to be released for the system and the second-to-last officially licensed Game Gear title (preceding 1997's The Lost World: Jurassic Park). A Master System version only available in Brazil was released in 1997. It uses the same style of pre-rendered graphics that Sonic 3D Blast used.
Why It Sucks
- While the concept of the visual style wasn't a bad idea (the Donkey Kong Land series used the same graphics from Donkey Kong Country), the Donkey Kong series does it much better. The game emulates the graphics of the Sonic games on the Sega Genesis. The sprites look ugly, animate stiffly, are oversized, and the entire game looks washed out. SomecallmeJohnny described it as "Like someone put a Sonic toy from a happy meal, and placed it on a microwave".
- The graphics seem to be the only focus.
- Awful screen crunch in the Game Gear version.
- Poor collision detection; sometimes you'll get stuck trying to run through a loop.
- Unremarkable zones that all feel similar to each other.
- Uninspired level design.
- Pathetic boss fights.
- The Blue Marine zone contains Sonic Genesis levels of lag and frame-rate drops.
In his review of the game, SomecallmeJohnny stated he felt out of the all the Sonic platformers on the Game Gear, this is the worst of them and that it was just a rushed game late into the Game Gear's lifespan.