Sonic Boom: Shattered Crystal is an action-adventure video game developed by Sanzaru Games and published by Sega for the Nintendo 3DS. Along with its Wii U sibling Sonic Boom: Rise of Lyric, Shattered Crystal is a spin-off of Sega's Sonic the Hedgehog franchise and is a part of the Sonic Boom sub-franchise.
Why it sucks
- The game re-uses the same gameplay formula as Rise of Lyric
- Sluggish pace
- The levels feel like a small open world that are similar to a Metroid-Vania instead of old-school levels.
- Slow frame rate
- Cheesy and unfunny dialogue and "jokes"
- Outdated graphics, just like its predecessor
- Poor soundtrack
- Camera issues
- Boring and tedious combat
- It's not possible to just jump and run around like you can in any other 2D Sonic game.
- Knuckles is still an idiot
- Slow-moving, unskippable text boxes during story scenes.
- In order to make any real progress, you have to search tirelessly for tons of objects on each level rather than enjoy the level for what it is.
- Levels are purposefully designed to have points of no return, forcing you to replay them at least twice to find everything
- Every level feels like direct copy-and-paste jobs
- A useless map system
- Sticks the Badger is actually a decent character and a nice addition to Sonic´s character roster
- The game has less bugs and glitches than Rise of Lyric
- Good quality cutscenes
Like Rise of Lyric, Shattered Crystal was critically panned, but had slightly more positive reviews than Rise of Lyric's. The game received "generally unfavorable" reviews.