Sonic R is a racing game that was developed by Traveller's Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the Nintendo GameCube and the PlayStation 2 in Sonic Gems Collection. It was initially released for the Sega Saturn but was later ported for the PC.
Why It Sucks
- With only five courses, the game is short and can be beaten in under an hour.
- The ports of the game don't improve the graphics, outside of a longer rendering distance. Everything looks like glass!
- It is riddled with glitches, like characters sticking to the walls and passing through the ground.
- It looks unfinished with a poor rendering distance, and textures and backgrounds just missing. It also tries to simulate water reflections by just flipping the skybox, which ends up making it look as if the courses are floating in mid-air.
- The level design makes the courses feel more like mazes.
- Finding collectibles often requires taking detours, slower routes, and outright stopping for a few seconds (in a racing game, by the way), and you still have to win the race to keep them.
- Controlling the character you play as is difficult, as if you're controlling on thick, slippery ice. Controlling Tails is the worst, as he slips and slides all over!
- Speaking of controls, the same button also controls the camera, which is so slow and can make you lose a race quickly.
- The unlockables are all robot clones of the main characters (except Super Sonic).
- Terribly unbalanced gameplay. Most characters are too overpowered or completely useless. Super Sonic is nearly an automatic-win, and Amy, Eggman, Tails Doll, and Eggrobo are really slow.
- You have to be in first place if you want to get a Chaos Emerald, and if you don't, the game insults you by saying you didn't get the Emerald. It trolls you if you didn't finish first with the Chaos Emerald apparently.
- Despite being cheesy, the music is pretty good. You can even consider it to be a toned down version of Eurobeat.
- Despite the negative reception to the maze like layouts of the tracks, this does add an element of experimentation where you must find the best path to win, making up slightly for the only five tracks available in the game.
Sonic R received mixed reviews from critics. Ryan MacDonald of GameSpot commented positively on the graphics and audio, but said that the game is "so short that you'll probably finish it the day you rent it." Game Revolution noted that the game was "a little different" from normal racing games, but was highly critical of the music (remarking that "With lyrics like "Can you feel the sunshine brighten up your day," you feel like Disney has suddenly taken over the world and Gestapo mice are forcing you to smile all the time") and the "wily and inexact" controls.