Street Fighter V is a fighting video game developed by Dimps and Capcom and published by Capcom for PlayStation 4 and PC. It is the fifth main installment of the Street Fighter franchise and was released worldwide on February 16, 2016.
An updated version, subtitled Arcade Edition was released on January 16, 2018.
Why it Sucks
NOTE: Many of these criticisms were addressed with the release of the Arcade Edition.
- It was the first time that a Street Fighter game didn't feature an Arcade mode.
- At launch, the game felt like more like a demo than a full game.
- A large amount of content was intentionally removed so it could be charged as DLC, some of which can still be found in the disc. On-Disc DLC.
- Only 15 characters were available in the original game, and there is another 18 characters available as DLC. To make a long story short, more than half of the characters in the game's roster are DLC characters (and it has less overall characters (33) than the 44 available in Ultra Street Fighter IV).
- Various classic characters from the Street Fighter series such as Guile, Blanka, Balrog, Sagat, Sakura and Akuma were not included in the original game and instead later released as DLC characters.
- No punishments for online ragequitters, especially with terrible players such as Lowti3rgod and DarksydePhil constantly ragequitting (this was thankfully rectified in a later update).
- Every character's story mode can be completed within a few hours.
- Capcom decided that it was a good idea to charge full price at launch despite the game being obviously unfinished and lacking in content.
- The story mode cutscenes look amateurish.
- Online mode was broken at launch
- The in-game store was not available at launch.
- Doesn't have Player vs. CPU in Versus Mode.
- Capcom openly admitted that they rushed the game and released it despite it being unfinished.
- After its launch, it managed to lose a large percentage of its player count in just a few days.
- Juri Han's theme from Super Street Fighter IV was absolutely butchered in this game. Have a listen here.
- The controversy over the decision to censor certain parts of the game such as Rainbow Mika slapping her butt or Cammy White's nether regions. Seriously, there's an entire page dedicated to this.
- It has been widely speculated that they chose to self censor the game to prevent it from getting an M rating as some fighting games with fanservice on sexulized characters such as most of the later Dead or Alive games are no stranger of being M rated for that reason. But this is a bad excuse as The King of Fighters XIV (another fighting game released exclusively for PS4 and PC) was released the same year with far more lewder, more suggestive and risque content than what this game will ever get away with. And to make matters worse the censorship was in all versions, including Japan as Capcom was too cheap and lazy to make separate builds as all versions came out around the same time period. Fun Fact: Street Fighter V is rated CERO B for 12+ which in ESRB standards is a hard E10+, or a low-to-mid range T depending on the game, and The King of Fighters XIV is rated CERO C for 15+ which in ESRB standards is a hard T or a soft M.
- Even with censorship, questionable things have still been allowed in the game.
- And to add further insult to the censorship and toned down content, there were problems with the game being broadcast on ESPN2 to the point that players using Rainbow Mika and Cammy had to change costumes just so they could broadcast the finals on TV (reminder that the ESPN network is owned by the family-friendly Disney, with rules of what can and can't be shown on TV, so it is highly possible that the censorship mentioned above was a fault of ESPN2 of wanting the game to be broadcast without any issues.)
- Survival Mode's A.I. is pretty unbalanced, and to this day, it's still hasn't been fully fixed.
- Despite the new Street Fighter V: Arcade Edition releasing in January 2018, it has been confirmed that all the DLC characters and content will have to be downloaded separately, as opposed to already being included on the disc.
- Capcom just announced that once Arcade Edition releases, you will no longer be able to earn fight money through offline modes (Survival, Trials, Story, etc.) So not only is Capcom making it harder to earn fight money, but they're still keeping the same ridiculous prices with no compensation. (10,000 fight money for 1 character, 4,000 to 7,000 for stages, some costumes that can be unlocked without having to pay an extra $20 or more.)
- The eSports focus of this game is a massive example of why eSports needs to be toned down for games as it greatly damages the game's quality.
- Sony paid Capcom to keep the game a console exclusive for PS4.
- It could be argued that this was a similar case to Bayonetta 2's Wii U exclusivity, where Nintendo basically funded the game's development, but Capcom is a much bigger company than PlatinumGames.
- The core fighting mechanics are fantastic.
- The graphics and in-game art style look beautiful.
- Some of the DLC can be unlocked by going to the in-game shop using in-game currency.
- The Collector's Edition has a well-detailed 10" inch Ryu figurine, a 48-page art book and DLC cards for extra goodies.
- Features cross-play between both versions.
- Some of the problems were fixed with later updates or at least they were toned down.
- At least it's got a re-release titled Street Fighter V: Arcade Edition which fixed most of the problems listed above.
- Street Fighter V: Arcade Edition will also see the return of fan-favourite characters Sagat, Blanka, Sakura and Cody.
The PlayStation 4 Version received generally favourable reviews from critics giving it a score of 77 out of 100. As for the PC Version, it received mixed reviews from critics. Both of which were according to review aggregator website Metacritic. While it did so, it was critcized by fans of the series for its lack of single player content. Even though the fighting mechanics are praised, fans are still bitter about how lacking the game is and how obvious it was that Capcom was milking the game by removing content then offering it as DLC. (This is the reason why the User Score for this game was a 3.5/10 with the number of negative user reviews being 789) The game only sold 1.5 million units worldwide, making this entry as the worst selling game in the series.
SomecallmeJohnny complimented the fighting mechanics, but criticized for lack of single player content, saying that moving from Street Fighter IV to Street Fighter V is like moving from a penthouse to a small condo that is still under construction. He recommended Ultra Street Fighter IV over Street Fighter V because it contains more content at a cheaper price than Street Fighter V.