Superman (commonly known as Superman 64, and on the back cover as Superman: The New Adventures) is a video game on the Nintendo 64 based off the DC Comics superhero of the same name and the animated series. It was developed by Titus and released in 1999.
Lex Luthor creates a virtual Metropolis and traps Lois Lane, Professor Emil Hamilton and Jimmy Olsen inside. He then forces Superman to face the challenges of the virtual world to save them.
There game is divided in two types of levels: Flying and Mazes, each involve clearing objectives and puzzles with time limits. In Flying levels players navigate Superman through a track of rings, then Superman must then complete a different objective like lifting cars or fight an enemy. In Maze levels Superman must complete a specific set of puzzles, usually searching for key times, killing enemies, escort missions, ect.
The game was originally a lot more polished in its prototype form, with tighter controls, a variety of objectives spelt out clear to the player at the start of each level and can be read at any time by pausing, no flying through rings, a much more forgiving time-limit, Superman starting each level with nearly all of his powers and plans to implement a multiplayer mode with up to 4 players. The reason for virtually all the released game's problem was due to interference and demands from Warner Bros and DC Comics for "political reasons", including not allowing Superman to fight real people and having to pick up icons to use his powers. This forced Titus to throw out almost 2 whole years worth of development and reprogram almost the entire game from scratch just months/weeks before release. The game's negative reception later ended up being a factor in the PlayStation version of Superman that Titus was also working on (intended to be a completely different game rather than a port) being cancelled.
Why it Sucks
- The game originally came bundled with a comic book intended to explain the plot, but the comic itself also sucks.
- The controls were heavily criticized for being very unresponsive, making the ring stages extremely difficult. Because of the many ring stages, this made the game extremely frustrating. Superman goes out of control too easily. Darklordjadow1 developed a method to make Superman somewhat easier to control, which is to spasticly twitch the analog stick rather holding it in the direction you want him to move.
- Poor draw-distance. The game says that "Kryptonite Fog" covers the world, but it doesn't excuse the indoors levels having the same bad draw-distance as well. Kryptonite is radioactive, which means that the amount of Kryptonite Fog found in the game would kill everyone!
- Collision detection is so bad that Superman can get stuck on buildings he's several feet away from and he can easily become out-of-bounds in the indoor levels.
- Bad inconsistent framerate.
- Awful graphics nearly on par with Bubsy 3D. It was 1999, there's no excuse for the graphics to be that bad by then.
- Half of the levels in the game have the player "solve [Lex Luthor's] maze", which amounts only to flying through rings. You'll spend most of the game flying through those goddamn RINGS!
- The other half of the levels involve solving overly complex mazes. Then you fly through more rings!
- Awkward attacks where Superman randomly flails his arms to attack.
- An insane amount of glitches.
- You have to repeat the previous ring-flying segment if you fail the objective that comes immediately after, which is likely to happen due to the unforgiving time-limit in virtually every level and the fact that mission objectives only stay onscreen for about a second, giving the player no time to figure out what to do. After a certain amount of tries this stops occurring and you actually start at the mission instead of having to do the solve the maze part again.
- Metropolis is so poorly detailed that smaller buildings in the city are literally depicted as flat textures on the ground, which the developers tried to justify as the game being set in a "virtual Metropolis" that Lex Luthor created.
- You only have 1 life to clear Maze levels (not the flying levels which Lex Luthor declares the sequence of rings as a maze) and there are no checkpoints. Die (and you WILL with the bad controls) and you start from the beginning of the Maze level.
- Puzzles are overly criptic and there's very few useful hints.
- The gameplay is mind-numbingly repetitive and boring.
- The music is incredibly generic.
- The enemy AI is incredibly poor. The final boss doesn't even try to attack Superman, as he has literally no AI.
- If you play the game in Normal mode or lower, once you reach the final level (assuming you're masochist enough to play that long!), you're told that the final level is only available in Hard skill level (Superman Mode). In other words, You'll have to play the whole game to that point AGAIN! The game defaults to Normal mode, so if you didn't know that you need to set the game to Superman Mode you would have to restart the game from the beginning.
- The final level in the game is almost unbeatable because of a glitch that causes Superman to suddenly die for no reason at all. Even using external cheats like the Game Shark Pro to give yourself infinite health doesn't prevent the glitch from killing you.
- Even in the demo Superman gives up on flying through rings and starts flying against a building.
- The ending is even worse than the "You're Winner" endings from certain NES games, with Lex Luthor literally laughing at you.
- The camera can't be adjusted.
- Superman has to pick up special icons in order to use his powers, like his heat vision, super breath and etc, this is extremely stupid as they can also be hard to get due to the aforementioned controls, and the worst part, Superman's powers have limited ammo!
- The game's credits don't list any testers, proving the game wasn't even play tested when rushing it out for release.
The game holds a 22.90% at GameRankings. Matt Casamassina of IGN rated Superman 3.4 out of 10, speculating that the developer had not "put forth any priorities for this title other than to finish it" and commenting that the game has a "rushed, careless feel." Casamassina states that this feel "overflows into its visuals," criticizing the inconsistent frame rate, excessive use of distance fog, and frequent clipping seen in the game's environments and objects. He also criticized the game's poor collision detection, abundance of glitches, and poor enemy AI. Casamassina concluded the review with "[Superman] is executed so poorly that it actually serves to butcher the reputation of the prominent action hero."
It is often known for being one of the WORST games of all time and won several awards for that title. Despite the negativity, it was a top seller in North America.
Reviewer "Darklordjadow1" made a FOUR part review of the game, stating that he wanted to show the entirety of the game so people could know just how unbelieveably awful the game is. By his own admission, he spent months struggling with the game and had to resort to cheating with a Gameshark Pro because he kept losing due to game breaking bugs. After reviewing the game, he made it a running gag to take jabs at Titus Software in future videos.
The Angry Video Game Nerd did a review of the game and questioned about the purpose of Superman 64 wondering "What kind of game is this? Is this some sort of insanity test!?".