Test Drive 6 is a racing game developed by Pitbull Syndicate and the first Test Drive game to be published by Infogrames Entertainment (in Europe, the game is published by Cryo Interactive due to the Test Drive trademark being exclusively registered to Infogrames North America, therefore not allowing Infogrames Multimedia (or Infogrames Europe) to use the Test Drive name, one example was when they had to change the name of Test Drive Off-Road 3 to 4X4 World Trophy, making sure the game had no relation to the Test Drive series) after they bought out Accolade, the company who owned the Test Drive franchise.
It is the sixth installment in the series, and was released in 1999 for Dreamcast, Game Boy Color, PC, and PlayStation, marking it as both the first game to be released on a sixth-generation console and final entry to be released on fifth-generation systems. This page will cover the Dreamcast, PC, and PlayStation versions.
Why It Sucks
- Poor controls.
- Blocky and blurry graphics, even in the Dreamcast version.
- Awful frame-rate.
- Terrible car physics.
- Forgettable music, with only some that are still easy to hear.
- Generic sound effects. The engine sound effects are shared from the previous game.
- Unintuitive menu design.
- The tracks lack variety. The Lake Tahoe circuit is by far the slippiest course in the whole game, even in Class 4. You can't get first position!
- Even after beating the last tournament, the game won't show the credits! You have to cue them yourself by using the Credits option from the Options menu (on consoles) or before you quit the game (PC only).
- When compared with Test Drive 5 which was average at best, the car handling is decent (unless you upgrade them).
- Thankfully, the police now chases every racer including you.
Unlike the previous two games in the series, which were met with positive reception despite aging poorly, Test Drive 6 received mixed-to-negative reviews. GameSpot gave the PS version a 5.2, the PC version a 4.7, and the Dreamcast version a 4.6 out of 10.